For the assignment, I was grouped with 7 other people from both Animation and Games Design to create a game, which we called Sciophobia, which is about a reporter in the 2000’s exploring an abandoned underwater facility and the experiments that went on within.
My part within this project was to make some of the assets that went into the game, as well as texture a few of them in Substance Painter.
Final game playthrough made by Joe Burnett:
Crocodile light: modelled and textured by me
Old Soviet fluorescent light: modelled and textured by me
Theatre operation table modelled and textured by me
Operation dishes and scalpels by me
Microscope: Modelled by me, Darren textured it for the game
Blackboard with chalk and eraser: modelled by me, textured by Darren for the game
Bunsen burner modelled by me
Crucibles modelled by me
Desk variation 1 modelled by me
Desk variation 2 modelled by me
Desk variation 3 modelled by me
Desk variation 4 modelled by me
Keypad modelled by me
Flask variation 1 by me
Flask variation 2 by me
Filter funnel by me
Funnel flask by me
Safety goggles by me
Spatula by me
Coat hooks by me
Measuring cylinder by me
Box of needles by me
Petri dish variation 1 and 2 by me
Short round flask by me
Tall round flask by me
Test tube stand by me
Thermometer, tongs and tripod by me
Syringe and test tube by me