Portfolio – Sciophobia

For the assignment, I was grouped with 7 other people from both Animation and Games Design to create a game, which we called Sciophobia, which is about a reporter in the 2000’s exploring an abandoned underwater facility and the experiments that went on within.

My part within this project was to make some of the assets that went into the game, as well as texture a few of them in Substance Painter.

Final game playthrough made by Joe Burnett:

Crocodile light: modelled and textured by me

Old Soviet fluorescent light: modelled and textured by me

Theatre operation table modelled and textured by me

Operation dishes and scalpels by me

Microscope: Modelled by me, Darren textured it for the game

Blackboard with chalk and eraser: modelled by me, textured by Darren for the game

Bunsen burner modelled by me

Crucibles modelled by me

Desk variation 1 modelled by me

Desk variation 2 modelled by me

Desk variation 3 modelled by me

Desk variation 4 modelled by me

Keypad modelled by me

Flask variation 1 by me

Flask variation 2 by me

Filter funnel by me

Funnel flask by me

Safety goggles by me

Spatula by me

Coat hooks by me

Measuring cylinder by me

Box of needles by me

Petri dish variation 1 and 2 by me

Short round flask by me

Tall round flask by me

Test tube stand by me

Thermometer, tongs and tripod by me

Syringe and test tube by me

Vertical Slice Project – Starting on the theatre

At this point, I forgot to keep track of anything ive been writing down in my note pad as everything was starting to get stressful with multiple assignments coming up  so unfortunately i cant go week by week anymore.

Starting to gather reference images for the operation room, i talked to team mate Tori about who was doing what for the theatre and got in contact with Darren who offered to texture everything we’d modelled and our future models to speed up the pace of everything.

For the pillow, blanket and sheet on top of the blanket i used ncloths.

Next i worked on a scalpel which was done within 5 minutes:

I duplicated the original, scaled it down a little and gave it some ridges like in the reference above.

I did want to work on more tools but level designer Joe told me we ha more than enough models for labs and the theatre, since models from the labs could also be used here such as the crucibles, tongs, syringe, etc.

My final model was an operation dish which once again, i duplicated and scaled down for variation:

I had to texture a few of my models myself as Darren was running out of time and had a lot on his plate already, but I didn’t mind, things happen all the time in the industry so you have to expect the unexpected and be ready for anything. Luckily i was able to get my Substance account up and running again after signing up for a new student licence.

Since everything is years old and underwater, I tried to make all the metal rusted and dirty, and i put old dried blood on things in the theatre such as the dishes, scalpels and the operating table. I also tried my best to add mould and sweat stains on the tables mattress, sheet and blanket.

 

Vertical Slice Project – Week 5

This week i created 10 more models and UV unwrapped most of what i had made.

First i made a mortar an pestle which i also UV unwrapped:

Then i made and UV unwrapped a blackboard and the chalk and eraser to go with it:

From here, I just UV unwrapped everything as i made it, but next I made a crucible and duplicated it for variation:

Next i made a coat hook and duplicated it a few times to create a place for where the scientists used to hang their lab coats:

Next i made two variations of a box of needles, one open and one closed:

This week i also UV unwrapped models id made earlier in the assignment: