Within Stars animation and branding

Here is my finished animation with credits to the artists whose assets I have used to help this idea come to life.

Below are photos of my models:

 

Credits:

Bear model: https://sketchfab.com/3d-models/grizzly-bear-95baabcbc8634f6dace4376767a6024e

Obsidian material: https://substance3d.adobe.com/community-assets/assets/3e39347e67dab9815087c232f74f78f1adaf7282

Crystal material: https://substance3d.adobe.com/community-assets/assets/b5782afd92efbfa80ed826212e88a7ca4229d362

Crystal material 2:https://substance3d.adobe.com/community-assets/assets/810116d8ff22d11d210c5e744c04b5b2bc9c4479

Business cards and promotional posters

 

 

Portfolio – Sciophobia

For the assignment, I was grouped with 7 other people from both Animation and Games Design to create a game, which we called Sciophobia, which is about a reporter in the 2000’s exploring an abandoned underwater facility and the experiments that went on within.

My part within this project was to make some of the assets that went into the game, as well as texture a few of them in Substance Painter.

Final game playthrough made by Joe Burnett:

Crocodile light: modelled and textured by me

Old Soviet fluorescent light: modelled and textured by me

Theatre operation table modelled and textured by me

Operation dishes and scalpels by me

Microscope: Modelled by me, Darren textured it for the game

Blackboard with chalk and eraser: modelled by me, textured by Darren for the game

Bunsen burner modelled by me

Crucibles modelled by me

Desk variation 1 modelled by me

Desk variation 2 modelled by me

Desk variation 3 modelled by me

Desk variation 4 modelled by me

Keypad modelled by me

Flask variation 1 by me

Flask variation 2 by me

Filter funnel by me

Funnel flask by me

Safety goggles by me

Spatula by me

Coat hooks by me

Measuring cylinder by me

Box of needles by me

Petri dish variation 1 and 2 by me

Short round flask by me

Tall round flask by me

Test tube stand by me

Thermometer, tongs and tripod by me

Syringe and test tube by me

Fairy Realm Environment

Below you will find my finished cinematic which I worked on with 5 classmates, followed by a few screenshots and renders of my textures and props.

Assets credits in my scene:

Tree, mushroom houses, tiny brown mushrooms, mushroom steps on tree, fence, mirror shard by tree  models and textures – Thomas

Pond with rocks model and textures – Amber

Grass, Pebbles, Ground, Ivy, Creeping Thyme, models and textures – Me

Background trees, red mushrooms, swaying flowers, stump, debris – Unreal Marketplace

 

Unreal Engine screenshots:

3D asset substance painter renders:

Creeping thyme

Ivy – Heart

Ivy – Star

Grass tall

Pebble

Shrub

Grass medium

Maya Arnold renders:

Creeping thyme

Vines

My vines on a tree model made by teammate Thomas

Tall grass

Shrub

Medium grass

Ivy – Star

Ivy – Heart

 

Portfolio – Assignment 3

Below you will find my pieces of the animation and the models i created in form of their sketch fab links, followed by the finished group animation.

Bird feet model: https://skfb.ly/o6oBM

Feather model: https://skfb.ly/onSXt

Branch model: https://skfb.ly/onSVM

Animated narratives – animation studies

Below you will find a google drive folder with both of my finished play blasts and Maya files as well as a sync sketch link

https://drive.google.com/drive/folders/14ZSE1txbxP9xwt4RStcYPqHj2BBxGGza?usp=sharing

https://syncsketch.com/sketch/be2484c0e4e2/?offlineMode=1#/4580005/5241030/f_0

Below are the finished animation play blasts separately. First if the body mechanics animation, followed by the emotion studies.

Monty_Rig_v1_1(2)

Ultimate_Walker_v1

Portfolio – first semester

Throughout the first semester at Ulster University, I have created and designed characters, backgrounds, creatures and overall have been developing my skills and knowledge. Below is a record of all this progress in one place.

Shape and form:

Studying shape and forms of three different characters and studying how shapes work to enable me to manipulate them for future art.

 

Perspective:

Studying perspective from 2 different points in 6 different images of animated scenes

Bioluminescent world:

Below is all the work I have put into my most recent project “Build a world” with my team Group 6, ranging from week 1 “build a world” and tonal values to storyboarding and background design.

Animation assests:

Everything you will find below are what I used to create my animation, all drawn by me.

Cyberpunk world:

Here is my contribution to the cyberpunk world I was put in for one of the weeks for tonal value.

Flora world:

My contribution to the flora world based on the weekly topic of character design

Colour theory:

Landscapes and colour scripts based on how colours give emotion and atmosphere to a scene.

Bioluminescent world project presentation:

a PowerPoint presentation on our ideas and what we learned during the whole project featuring contribution from each team member.

Glowing World

Miscellaneous animation:

Animations done for homework’s to get introduced to animation.

https://drive.google.com/file/d/1AAXu2Qo4UiHKshcycEa2XrvTC0AQujqi/view?usp=sharing 

Animation WIPs:

Progress of my animation from the animatic to the final drafts.

 

Animation:

My final animation of my contribution to the project followed by the whole animation with everyone’s piece put together, looped once.