Portfolio – Sciophobia

For the assignment, I was grouped with 7 other people from both Animation and Games Design to create a game, which we called Sciophobia, which is about a reporter in the 2000’s exploring an abandoned underwater facility and the experiments that went on within.

My part within this project was to make some of the assets that went into the game, as well as texture a few of them in Substance Painter.

Final game playthrough made by Joe Burnett:

Crocodile light: modelled and textured by me

Old Soviet fluorescent light: modelled and textured by me

Theatre operation table modelled and textured by me

Operation dishes and scalpels by me

Microscope: Modelled by me, Darren textured it for the game

Blackboard with chalk and eraser: modelled by me, textured by Darren for the game

Bunsen burner modelled by me

Crucibles modelled by me

Desk variation 1 modelled by me

Desk variation 2 modelled by me

Desk variation 3 modelled by me

Desk variation 4 modelled by me

Keypad modelled by me

Flask variation 1 by me

Flask variation 2 by me

Filter funnel by me

Funnel flask by me

Safety goggles by me

Spatula by me

Coat hooks by me

Measuring cylinder by me

Box of needles by me

Petri dish variation 1 and 2 by me

Short round flask by me

Tall round flask by me

Test tube stand by me

Thermometer, tongs and tripod by me

Syringe and test tube by me

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