Week 11 and 12 – colouring and finalising

Throughout these two weeks, with everything lined and fixed up, i started colouring my drawings and adding small bits of details such as the hair bobble on the child and the gradients on the Nyxer.

To make things easier on myself, i wanted to get down the flat base colours on everything before diving into the detail.  This meant i could at least have everything coloured if i started running out of time and wouldn’t have half finished, half still being a work in progress which would result in a horrible discontinuous and strange animation, ruining the believability.

After the base colours were down, i coloured in the orange dye in the fringe and loose hair parting of the Anglerfish child, smudging it a few times to give it more of a “dye” effect rather than just a straight line blatantly separating the two hair colours. The freckles and little fin ear also had detail added at this stage, it was easy enough to just draw every frame rather than copy and pasting it as each fin was slightly different and it would’ve looked strange.

After detailing the Anglerfish child, i then moved on to the Nyxer. I honestly found this a nightmare because I didn’t think it’d be such a pain to draw the gradients every frame whenever I was making the character design. The teeth and claws were easy so I decided to do those first, then the eyes and nose before finally getting onto the body gradients. I also chose the wrong colour for the bottom layer of the gradient, but by the time I realised I was about 3 frames in and I didn’t think I’d have enough time or the will to go and change everything, as it was all on one layer.

I had the idea to give the Nyxer’s glow an extra layer of glow by adding small highlights of colour onto each frame in the areas i wanted to glow brighter for when he roared to make it seem more threatening. I built this effect up from around the 4th frame of the creature as it started to growl and let it shine fully as it roared, although it’s barely visible but at least i can say i tried. I also wasn’t able to find the same brush i used previously in the original design file for its markings but I think what i used suffices.

Now finished with the colouring and the details and happy with my outcome, I had to import my layers into Photoshop from procreate then make the layers into frames there before exporting it as an MP4 and importing that into Adobe After Effects.  Unfortunately none of this went as smooth as I would have hoped so I spent quite a lot of time just trying to download the animation from Google drive as Photoshop just wouldn’t co-operate with me. Eventually though when everything was uploaded, downloaded and actually just working I was able to start animating in After Effects. Or.. so I thought, but it appears I used the wrong formatting when exporting my animation and I almost lost my head trying to figure out why I couldn’t add a background to my video. It’s because the video wasn’t transparent at all so it was an easy enough fix, but very frustrating to figure out what was wrong.

With my transparent background now acquired, I started my journey of adding keyframes to things such as the position of the background. I followed a tutorial listed below to help get my background moving and long enough so it could loop without any noticeable jumps, however I had to change up the dimensions to fit my drawing 3 times in succession, I also didn’t actually loop it as it wasn’t necessary.

After getting the background and main animation down, I began adding little details in the foreground such as the tree at the start that moves across to the left, making it seem as though the girl walks out from behind it, and the little yellow particles that flow throughout the whole animation. These both needed opacity and position keyframes which by doing this I found an option called “toggle hold keyframe” and i found very useful.

At this point in time, I had no sound but I did have an idea of what I wanted to add, so I hopped onto Google and searched up “royalty free sound effects” for a website with sounds I could use. Finding a good one, I started searching key words of sounds I wanted and went through sampling each until I found one I deemed appropriate, downloading the file and dragging it into my composition then playing it back to make sure it fits.

Once everything was in place and I was happy with my animation, I saved and exported my video as an MP4 then played it back to make sure it ran smoothly. You can find my animation below.

Above is my individual contribution to the animation and below is where you can find the group animation, with everyone’s piece put together.

If I had more time to work on my animation, I would have loved to add a camera shake effect for when the Nyxer growls and a few more sound effects that i forgot to add such as the humming and a surprised gasp whenever the Anglerfish child sees the Nyxer creature.

Tutorials used:

 

Portfolio – first semester

Throughout the first semester at Ulster University, I have created and designed characters, backgrounds, creatures and overall have been developing my skills and knowledge. Below is a record of all this progress in one place.

Shape and form:

Studying shape and forms of three different characters and studying how shapes work to enable me to manipulate them for future art.

 

Perspective:

Studying perspective from 2 different points in 6 different images of animated scenes

Bioluminescent world:

Below is all the work I have put into my most recent project “Build a world” with my team Group 6, ranging from week 1 “build a world” and tonal values to storyboarding and background design.

Animation assests:

Everything you will find below are what I used to create my animation, all drawn by me.

Cyberpunk world:

Here is my contribution to the cyberpunk world I was put in for one of the weeks for tonal value.

Flora world:

My contribution to the flora world based on the weekly topic of character design

Colour theory:

Landscapes and colour scripts based on how colours give emotion and atmosphere to a scene.

Bioluminescent world project presentation:

a PowerPoint presentation on our ideas and what we learned during the whole project featuring contribution from each team member.

Glowing World

Miscellaneous animation:

Animations done for homework’s to get introduced to animation.

https://drive.google.com/file/d/1AAXu2Qo4UiHKshcycEa2XrvTC0AQujqi/view?usp=sharing 

Animation WIPs:

Progress of my animation from the animatic to the final drafts.

 

Animation:

My final animation of my contribution to the project followed by the whole animation with everyone’s piece put together, looped once.

 

 

 

Week 10 – Starting to line

Following up on the sketches from last week, I was now taking the animatic and starting to do my line work to make it appear more clear and smooth to the audience.

I started using a schedule at this point in time, as it’s never too late for improvements, and felt it helped me organise and manage my time easier resulting in more efficient work progress. See below for my work schedules and how I felt keeping them simple would help me keep a straight head and focus on my work.

I used a lot of this time to fix the Nyxer creature design and make it look more believable in anatomy, also taking my time to taper off the edges of the legs and shoulders, realising at this point I was most likely doing things wrong as I’d been too ambitious and done too much to handle. However, i persevered and fixed the creature, then moving onto the Anglerfish Child’s lines and adding the detail of her clothing.

Above is an example of how it looked whenever I took my feedback into consideration and changed the anatomy and posing of the Nyxer creature in my animation, arching its back more and making it actually bend down low to the ground as it growls, giving it a much more exaggerated and dangerous effect than the below example of before when I first animated the creature and only bent its head down a little. In the video above, as you can see I also made small notes and sketches to help me get the posing correct in a less detailed manner.

In this example above of my “before” animation, you can see how much less effective and confusing it is to the example prior. The tail moves in a confusing way instead of in an arc, the back appears to want to rip through the skin as the front legs bend and the head dips and the body unexpectantly elongates, pushing it back legs back and its front legs forward, making no sense in anatomy and believability.

I also took this time to completely erase the drawings of her eye and fix them using appropriate references, resulting in a more believable and better looking eye, though i still struggled with the eyelashes as i wanted to keep it simple yet also realistic to a point. See below for the references I gathered, noticing how the eye slants down at the top and goes up along the bottom to then meet at an acute angle and make the eyelids, which I found by taking video reference of my own eye, seems to close over on the eye whenever you look down. For this part I also took a video reference of myself progressing from a neutral face to frowning, as I needed to see how the eyebrows worked alongside the eyelids whenever someone frowns.

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Woman’s hazel eye, view from the side.