3D Environment Reflection

There is my cinematic of our 3D environment below:

https://ulster-my.sharepoint.com/:v:/g/personal/keaney-d_ulster_ac_uk/EbIyfSKi8V1CrVx_E_9MdVkBMl_Blrwx8j17wpjPd5Aglw?e=APRAud

(Final cinematic) 🙂

Reflection:

This was a challenging but surprisingly fun project to take on. I think this was a successful piece of work, as we were able to produce a 3D environment of a Haunted House and present it in a cinematic short film.

I am very happy with the outcome of this project. The jump from Maya, to Unreal Engine was tough but paid off at the end. It was very interesting to see what Unreal Engine was capable of and how I could experiment with it. I was successful in using my past experience of modelling and texturing, to produce spooky assets for the environment. I made sure the group and I were on track and that we had the resources we needed to produce this work such as Miro Board, presentations and notes from discussions. I made sure to try new things and learn from my tutors lessons to produce engaging visuals of the Haunted House. There are times where I thought I could do better or improve on. I wish I could have communicated more with the other groups in the class – to see what directions they took. From this we could have found new ideas, or helped out the other teams in return.

In addition, I feel my teammates worked very hard on this project. They were always kind and helpful. They produced high quality work, and communicated very well.

In conclusion, my teammates and I successfully brought back our year 1 skills to produce a Cinematic Short film using the environment as its storytelling medium. We modelled, UV mapped and textured assets, coordinated tasks and deadlines to complete layouts and renders, spread out equal share of props, and created our own layout on Unreal Engine 4.

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