Year 2 – Semester 2

Semester 2 of second year

Modules – Vertical Slice, Personal Development

Vertical Slice – Texture design, Logo design

Vertical Slice – Texture concepts

 

Vertical Slice – Substance Designer practice

Vertical Slice – Environment Layout

Vertical Slice – Substance Designer textures

Vertical Slice – Photoshop texture decals

Vertical Slice – Texturing and 3D Modelling

Vertical Slice – Game Screenshots

 

Vertical Slice – Final Game

https://gamedevpaddy.itch.io/toytopia

 

Personal Development – Experiments with acting

Personal Development – Storyboard

Personal Development – Character Design

 

Personal Development – Animation progression

Personal Development – Lip-sync development

Personal Development – Background design

Personal Development – Colouring animation

 

Personal Development – Promotion Image

Personal Development – Final Animation

Year 2 – Semester 1

Semester 1 of Second Year

Modules – 3D Environment, Animation Cycle/mechanics

3D Environment – Furniture and environment concepts

3D Environment – Furniture/model designs

Animation cycles/mechanics – Character design

3D Environment – Texture design, 3D Modelling

Animation cycles/mechanics – Background design

Animation cycles/mechanics – storyboarding

 

3D Environment – Texture design, Unreal Engine environment Layout

 

3D Environment – Decal design

 

3D Environment – Unreal Engine environment Layout

3D Environment – Final video

Animation cycles/mechanics – Photoshop rigs

Animation cycles/mechanics – Prop design

Animation cycles/mechanics – Final Videos

 

 

 

Year 1 – Semester 2

Semester 2 of first year

Vase – Weekly Modelling Challenge

 

Table – Weekly Modelling Challenge

Mantel Clock references – Intro to 3D Modelling

Mantel Clock concept designs – Intro to 3D Modelling

Mantel Clock final design – Intro to 3D Modelling

Alien Poker story idea – storyboards and thumbnails – Second Animation Short

Alien Giraffe story idea – Character design – Second Animation Short

Alien Giraffe story idea – environment concepts – Second Animation Short

Anticipation jump – Animation Studies

Squash and Stretch bounce – Animation Studies

IK and FK rigging – Animation Studies

IK and FK rigging – Animation Studies

Mantel Clock 3D Modelling, Texturing and Presentation – Intro to 3D Modelling

Thumbnails and colour studies – Second Animation Short

Storyboards – Second Animation Short

3D Previs character assets and reference – Second Animation Short

Brainstorm and first concepts – Organic Modelling Cute character

Concepts and final designs – Organic Modelling Cute character

Monty Rig jump practice – Animation Studies

Anticipation Jump & camera work practice – Animation Studies

Ultimate Walker Jump reference practice – Animation Studies

Final colour study – Second Animation Short

Storyboards – Animation Studies Monty rig

Further concept work and Turnaround – Organic Modelling Cute character

Final Monty rig Study – Animation Studies Monty rig

Final Monty rig Study – Animation Studies Monty rig

3D Previs shot 4 – Second Animation Short

3D Previs shot 5 – Second Animation Short

Toon shader experiments – Second Animation Short

Environment sketch – Organic Modelling Cute character

Final Model and accessories (Blender and Maya) – Organic Modelling Cute character

Texturing (Substance Painter) – Organic Modelling Cute character

Final rendered animation shot 5 & 6 – Second Animation Short

Final rendered animation shot 7 – Second Animation Short

Circle loading animation – Second Animation Short

Final Animation – Second Animation Short

Source: https://drive.google.com/file/d/1YSqn5RoCed4nl4jCd0GEZ-a1zl5dDCea/view?usp=sharing

Painting for texturing – Organic Modelling Cute Character

Modelling and Texturing scene – Organic Modelling Cute Character

Final Cute Character model on Sketchfab – Organic Modelling Cute Character

Source: https://skfb.ly/o6rp6

 

Year 1 – Semester 1

Semester 1 of First Year

Week 1 – Shape / Form

Week 2 – Composition and Perspective

Constellation world – Week 2  – Perspective work/first concepts

Week 3 – Tone / Value

 

Bioluminescence World – Week 3 – Environmental design

Week 4 – Colour theory

 

Cyberpunk World – Week 4 – Colour theory

Week 5 – Character Design

Cyberpunk World – Week 5 – Character design

 

Week 7 – Animation Basics

Week 7 – Animate a Flour sack

Week 8 – Storyboarding

 

Week 9 – Animatics

 

 

Cyberpunk World – Week 10-11 – Development work

Week 12 – Presentation Week

Rough animation

 

 

Final animation (Group included)

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