Animated Narratives: Production

  Production, the next stage in the 3D animation pipeline, is where all of the aspects already envisioned take shape, and includes the 3D layout, modelling, texturing, rigging, lighting, animating and rendering processes. Layout: Finding visuals help inspire my creative process, and hoping it might assist in the idea generation and story creation phase ofContinue reading Animated Narratives: Production

Animated Narratives: Pre-Production

  ‘Pre-production is where it all begins, including story development, script writing, production design, storyboards, and animatics’ (Glebas, 2014).   In this module, I was teamed up with three other students, Hannah, Gillian and Kirsten, and together, building on our knowledge from semester one, we were tasked to create a 30-60 second 3D animated short,Continue reading Animated Narratives: Pre-Production

World of Animation – Group Research Poster and Reflection

  Module Brief and Synopsis: The objective of this our second World of Animation assignment was to collaborate in a small group to create a research poster which, from a specific perspective, demonstrated our understanding of the history or development of a nation’s animation. My choice of American animation saw me teamed up with Josh,Continue reading World of Animation – Group Research Poster and Reflection

World of Animation – Group Presentation and Reflection

In this assignment, my group analysed the award-winning animated comedy short ‘Misguided,’ created by Sanghyun Kim at the Ringling College of Art and Design, which is centred around the exploits of a clumsy and easily distracted guide dog Tom, who must navigate the dangers of a construction site to save his blind and deaf master,Continue reading World of Animation – Group Presentation and Reflection

Assignment 2 Reflection

While I’d picked up the principles of 3D hard surface modelling quite quickly, I initially really struggled with sculpting/soft surface modelling, and having been so upbeat at the end of assignment one, found taking this backward step quite disheartening. Admittedly, I was often tempted to revert back to the familiarity of using ‘edit’ mode, butContinue reading Assignment 2 Reflection

Animation Studio: Assignment 1 Reflection

Reflecting on this module, I can honestly say I’ve thoroughly enjoyed making my final animation, and incorporating the new principles I’ve learned, both in class and from my research, into my work; and seeing the progress I’ve made during the semester, I’m eager to learn more. Before completing this course, my animations admittedly felt quiteContinue reading Animation Studio: Assignment 1 Reflection

Animation Studio: Final Animation Reflections

Here’s my final animation, that hoping for feedback from my 4k+ subscribers, I’ve uploaded to my YouTube channel.     Overall, I’m very happy with my final outcome, and feel that my choice of animation style, use of vivid colour blocking, and clean, line art, all help to convey the atmosphere, colours, mood, and emotionContinue reading Animation Studio: Final Animation Reflections

Animation Studio: Behind the Animation

Here, I’ve created a post that covers the main concepts behind the development of my final amination. Background Creation:  My exterior background was created using the mood board below, atmospheric perspective, and colours taken from the group’s night time palettes, specifically chosen to convey an unnatural, eerie feeling; with the inspiration for the background mistContinue reading Animation Studio: Behind the Animation

Week 11: Character Creation Process – Posing in Blender and Sketchfab Upload

    The final stage of this assignment was for me to pose my completed model in Blender, and to then upload both it, and my props, to present an interesting, expressive, and visually appealing scene in Sketchfab. Having first added armatures using the process set out in the tutorial video, mindful that the eyesContinue reading Week 11: Character Creation Process – Posing in Blender and Sketchfab Upload

Week 11: Adding Armature and Uploading to Sketchfab

Source: blenderartists.org, 2012   At last I’d made it to week 11, and the final stage – adding armatures in Blender, which allow a model to be posed, and presenting a character in Sketchfab; the world’s largest 3D modelling platform, where the content of an artist’s portfolio can be published and seen by millions. ArmaturesContinue reading Week 11: Adding Armature and Uploading to Sketchfab