Animation Studio Workshops: Week 4 ‘Colour’

The topic of this week’s workshops was colour. Colour plays a crucial part in animation due to its ability to define characters and environments, convey mood and emotion, and increase an animation’s overall appeal and effectiveness by making work more vivid, immersive, and memorable for the audience (Business of Animation, n.d.) To help us betterContinue reading Animation Studio Workshops: Week 4 ‘Colour’

Week 4 Workshop: An Introduction to Texturing and UV Mapping

In this week’s workshop, I learned about the elements involved in texturing and UV mapping. Texturing (the process of adding texture to a shader or material) affects the characteristics of an object, for example how reflective, shiny, or transparent the object is. In animation there are two common ways of achieving texture: (1) amending theContinue reading Week 4 Workshop: An Introduction to Texturing and UV Mapping

Week 3 Assignment: Zubat

For week three’s assignment, I was asked to create a 3D model of a Zubat; a nocturnal, chiropteran, Poison/Flying type Pokémon found in dark caves, first introduced in the Generation I games. Being a Pokémon fan, and my brother having avidly collected the cards, I was quite familiar with the character and eager to startContinue reading Week 3 Assignment: Zubat

Groupwork and Assignment: Week 3 ‘Build a World’

This week, to enhance group communication skills, and allow us to better decide our final ‘world’ choice, the groups were shuffled, with two members, Max and Ellie leaving, and our group joined by Gabriel and Owen. Our task was to think about the genre, atmosphere, colours, mood and emotion we would like our ‘world’ toContinue reading Groupwork and Assignment: Week 3 ‘Build a World’

Animation Studio Workshops: Week 3 ‘Tone/Value’

This week’s lecture provided an understanding of tone/value; essential in creating good artwork and animation, as without these, work can appear flat and lifeless. Often used interchangeably, and also referred to as tonal value, tone/value simply refers to the degree of lightness or darkness of an area. More important than colour (Cearley, 2017), if usedContinue reading Animation Studio Workshops: Week 3 ‘Tone/Value’

Week 3 Workshop: Curves

This week the workshop focused on creating object using curves, and design elements such as colour, transparency and viscosity. Two tasks were set to assist the learning process – building a milkshake, and building a vase. The Milkshake task To design the lid, starting with a sphere, which makes the creation of the domed lidContinue reading Week 3 Workshop: Curves

Groupwork and Assignment: Week 2 ‘Build a World’

Week two’s assignment was to then to use the principles learned to create six thumbnails, in 16:9 aspect ratio, for our selected world. Despite several rounds of voting, without an exact theme having been agreed, I based my thumbnails on the original ‘Halloween Bar’ theme, showing different bar interiors, including Jazz bars and Halloween pop-ups;Continue reading Groupwork and Assignment: Week 2 ‘Build a World’

Animation Studio Workshops: Week 2 ‘Layout & Composition’

This week we were introduced to the fundamentals of composition, layout and perspective. Composition Composition: the arrangements of objects and characters in the frame, is used to manipulate the viewer into looking where you want them to, with each layout needing at least one focal point to draw their eye to. Here, principles to useContinue reading Animation Studio Workshops: Week 2 ‘Layout & Composition’

Week 2 Assignment: TIE Interceptor

This week’s assignment was to create and animate a TIE Interceptor, first seen in Star Wars: Episode VI Return of the Jedi. Not being a huge Star Wars fan, and not having watched the original trilogy for many years, after looking at reference materials online, my first impression was that this was going to beContinue reading Week 2 Assignment: TIE Interceptor

Week 2 Workshop: Using the Edit Mode in Blender

Moving on to week two, it was time to up my game by making some more challenging, and realistic objects in Blender, with the first object I modelled using these newly acquired skills, a skateboard. Every model still starts with basic mesh shapes, and as before the goal is to figure out the simplest pathContinue reading Week 2 Workshop: Using the Edit Mode in Blender