Week 7 Assignment: Character Development

Having researched Genndy Tartakovsky’s art style, and rewatched several movies from the Hotel Transylvania franchise, it was time to start designing my character. With expressiveness, energy and personality key elements of the design, my initial thoughts were to create a bat-like character; possibly along the lines of an eccentric, distant relative, and after searching forContinue reading Week 7 Assignment: Character Development

Animation Studio Workshops: Week 7 ‘Introduction to the ‘Twelve Principles of Animation’

Today’s lecture saw us introduced to the ‘Twelve Principles of Animation,’ published in the ‘bible’ for animation enthusiasts; Frank Thomas and Ollie Johnston’s 1981 book, ‘The Illusion of Life: Disney Animation,’ that teaches the framework used by Disney animators since the 1930’s to add realism and believability to their work. These twelve principles are shownContinue reading Animation Studio Workshops: Week 7 ‘Introduction to the ‘Twelve Principles of Animation’

Week 7 Assignment: Researching Genndy Tartakovsky’s Art Style

Source: Esquire, 2023   For this week’s assignment, I was asked to research the art style of Genndy Tartakovsky, and to begin creating concept art designs in his signature style, for a potential character from his Hotel Transylvania film franchise. A man of many talents, Genndy Tartakovsky is a 53 year-old multi award winning Russian-AmericanContinue reading Week 7 Assignment: Researching Genndy Tartakovsky’s Art Style

Week 7: Introduction to Assignment 2 and Sculpting in Blender

Assignment Brief In week seven we began our second 3D Literacy assignment, which was to design, model, texture, pose, and present both a character of our own design, and a prop for that character in Sketchfab, within the set brief that we must use under 50K polygons in our scene, the character cannot have proceduralContinue reading Week 7: Introduction to Assignment 2 and Sculpting in Blender

Assignment 1 Reflection

Although I started this assignment having never even opened 3D modelling software before, and have definitely made mistakes along the way, I can now create composite pieces using a variety of skills, and growing in confidence week by week, I’ve shown progression; my work becoming more detailed and complex as time went on.  I didContinue reading Assignment 1 Reflection

Week 5 Assignment: Creating a Helmet

For this final assignment, I was tasked to model and UV map a helmet of my choosing in Blender, before then adding textures to it in Substance 3D Painter. As Adobe Substance Painter is a programme I’m unfamiliar with and hadn’t known existed before now, I was honestly quite hesitant at first to start theContinue reading Week 5 Assignment: Creating a Helmet

Animation Studio Workshops and Groupwork: Week 5 ‘Character Design’

Week 5 saw us complete a number of individual and group tasks in relation to character development. Our first was to create detail in our chosen character, such as facial expressions or how the character moves, and to relay our reason for choosing these particular details. Bouncer Facial Expression Eyes large to anthropomorphise character, becomingContinue reading Animation Studio Workshops and Groupwork: Week 5 ‘Character Design’

Week 5 Workshop: An Introduction to Adobe Substance 3D Painter – War Hammer

In this week’s workshop, we widened our knowledge of texturing an object, by using our first 3D application; Adobe Substance 3D Painter. The effects within Substance Painter are created from adding base colour layers that can then be masked to either display, or apply content to specific parts of the object, using two options: polygonContinue reading Week 5 Workshop: An Introduction to Adobe Substance 3D Painter – War Hammer

Groupwork and Character Design: Week 4 ‘Build a World’

The afternoon session began with an update from each team on their ‘world’ development, including any characters already completed. During the week I’d taken my idea of creature fusion a little further; searching online for images that I could then use, until my confidence in sketching increases, as references for a simple Krita line drawingContinue reading Groupwork and Character Design: Week 4 ‘Build a World’