Assignment 1 Reflection

Although I started this assignment having never even opened 3D modelling software before, and have definitely made mistakes along the way, I can now create composite pieces using a variety of skills, and growing in confidence week by week, I’ve shown progression; my work becoming more detailed and complex as time went on.  I didContinue reading Assignment 1 Reflection

Week 5 Assignment: Creating a Helmet

For this final assignment, I was tasked to model and UV map a helmet of my choosing in Blender, before then adding textures to it in Substance 3D Painter. As Adobe Substance Painter is a programme I’m unfamiliar with and hadn’t known existed before now, I was honestly quite hesitant at first to start theContinue reading Week 5 Assignment: Creating a Helmet

Week 5 Workshop: An Introduction to Adobe Substance 3D Painter – War Hammer

In this week’s workshop, we widened our knowledge of texturing an object, by using our first 3D application; Adobe Substance 3D Painter. The effects within Substance Painter are created from adding base colour layers that can then be masked to either display, or apply content to specific parts of the object, using two options: polygonContinue reading Week 5 Workshop: An Introduction to Adobe Substance 3D Painter – War Hammer

Week 4 Workshop: An Introduction to Texturing and UV Mapping

In this week’s workshop, I learned about the elements involved in texturing and UV mapping. Texturing (the process of adding texture to a shader or material) affects the characteristics of an object, for example how reflective, shiny, or transparent the object is. In animation there are two common ways of achieving texture: (1) amending theContinue reading Week 4 Workshop: An Introduction to Texturing and UV Mapping

Week 3 Assignment: Zubat

For week three’s assignment, I was asked to create a 3D model of a Zubat; a nocturnal, chiropteran, Poison/Flying type Pokémon found in dark caves, first introduced in the Generation I games. Being a Pokémon fan, and my brother having avidly collected the cards, I was quite familiar with the character and eager to startContinue reading Week 3 Assignment: Zubat

Week 3 Workshop: Curves

This week the workshop focused on creating object using curves, and design elements such as colour, transparency and viscosity. Two tasks were set to assist the learning process – building a milkshake, and building a vase. The Milkshake task To design the lid, starting with a sphere, which makes the creation of the domed lidContinue reading Week 3 Workshop: Curves

Week 2 Assignment: TIE Interceptor

This week’s assignment was to create and animate a TIE Interceptor, first seen in Star Wars: Episode VI Return of the Jedi. Not being a huge Star Wars fan, and not having watched the original trilogy for many years, after looking at reference materials online, my first impression was that this was going to beContinue reading Week 2 Assignment: TIE Interceptor

Week 2 Workshop: Using the Edit Mode in Blender

Moving on to week two, it was time to up my game by making some more challenging, and realistic objects in Blender, with the first object I modelled using these newly acquired skills, a skateboard. Every model still starts with basic mesh shapes, and as before the goal is to figure out the simplest pathContinue reading Week 2 Workshop: Using the Edit Mode in Blender

Week 1 Assignment: Animated Snowman

For my first assignment I was asked to create and animate a snowman in Blender, with extra credit (yes please!) given for adding a simple background. So, armed with the information from my Blender tutorials to date, and the image of the snowman firmly fixed in my head, I set about creating my version fromContinue reading Week 1 Assignment: Animated Snowman