Assignment 2 Reflection

While I’d picked up the principles of 3D hard surface modelling quite quickly, I initially really struggled with sculpting/soft surface modelling, and having been so upbeat at the end of assignment one, found taking this backward step quite disheartening. Admittedly, I was often tempted to revert back to the familiarity of using ‘edit’ mode, butContinue reading Assignment 2 Reflection

Week 11: Character Creation Process – Posing in Blender and Sketchfab Upload

    The final stage of this assignment was for me to pose my completed model in Blender, and to then upload both it, and my props, to present an interesting, expressive, and visually appealing scene in Sketchfab. Having first added armatures using the process set out in the tutorial video, mindful that the eyesContinue reading Week 11: Character Creation Process – Posing in Blender and Sketchfab Upload

Week 11: Adding Armature and Uploading to Sketchfab

Source: blenderartists.org, 2012   At last I’d made it to week 11, and the final stage – adding armatures in Blender, which allow a model to be posed, and presenting a character in Sketchfab; the world’s largest 3D modelling platform, where the content of an artist’s portfolio can be published and seen by millions. ArmaturesContinue reading Week 11: Adding Armature and Uploading to Sketchfab

Week 10: Character Creation Process – Adding Texture with Normal Maps

This week saw me UV map, and texturise my completed 3D model using normal maps, and given my experience from my first assignment, and that I’d just used the normal mapping process in class to texture an elephant model, all went to plan. First of all, after marking the natural edges and seams, I unwrappedContinue reading Week 10: Character Creation Process – Adding Texture with Normal Maps

Week 10: Detailing after Retopology and Baking Normal Maps

Source: Blendamator.com, 2023   With the creation of our character now complete, it was time to learn a new method to texturise a 3D model; normal mapping. Not every minute detail of a 3D model needs to be sculpted, but instead the illusion of surface detail such as lumps, bumps, wrinkles and textures can beContinue reading Week 10: Detailing after Retopology and Baking Normal Maps

Week 9: Character Creation Process – Modelling and Retopology

  Week 9 also saw me begin the process of modelling and sculpting my character in Blender, and while I’d been hesitant to start my final task of assignment one, with more experience, and confidence from knowing that I’d be broadly using the same principles (albeit following slightly different processes), completing this task felt considerablyContinue reading Week 9: Character Creation Process – Modelling and Retopology

Week 9: Retopology

  Source: Eun, C. 2023 (cganimator.com blog)   Topology plays a vital part in 3D modelling, as it not only determines how the model looks, but also how it behaves once rigged, animated and rendered. Defined as ‘the arrangement and connectivity of vertices, edges and faces withing a 3D model’ (Polywink.com, 2023), in simpler terms,Continue reading Week 9: Retopology

Week 8 Assignment: Further Character Development and Final Character Design

Back to the drawing board, I decided to stick with a bull character and my ‘bull in a china shop’ idiom, but instead of him being old and frail, for him to have the size, strength, and proportions of a more fictional, fantasy beast; the Minotaur. Also, after again searching for inspiration online and comingContinue reading Week 8 Assignment: Further Character Development and Final Character Design