In week 5, I did not change groups so I had more time to work on the Cyberpunk World. In this group we had myself, Simas, Dan and Jodie. With our new teammates, we discussed to them the overview of the world and showed our miro board. As a result we developed our ideas with the teammates that just joined.
This week we worked on Character Design. This gave us the opportunity to really work on our characters in this world. We had many ideas we wanted to produce. Etc. Cyborg animals, Elite/gang bosses, protagonists from poor side of city. I decided to work on two possible protagonists from the poor side of the city. Last week I already made some ideas for what they could look like but now I got the opportunity to really build on each character. Like who they are, what their name is, what do they do, how do they act etc. I filled in some character info templates to build on these characters before I start designing them. This will prompt me on how their design/clothes/features will resemble the actual person and what they do.
After this, I collected a few reference images of what I found suited the aesthetic, features and styles of the characters Im working on. This immensely helped when designing clothes and facial features. Picking out these reference photos also helped to think about important features that would tie the characters personality together etc. Lilith likes crafting, so she would wear a work belt to put her tools in.
I started off with Lilith. Here I worked on the silhouette of the character and find her distinguishing shapes and forms that stand out. I sketched out these forms and added in ideas for clothing for her to wear. I also did some facial experiments with the help of the references of peoples faces. I tried out different emotions and reactions to see how it would fit the style I drew in.
Finally I completed some detailed experiments of the finished character. I designed her in three different outfits. This part helped me find what colours suited her personality and what little details and touches would enhance her personality. This included the dirt on her face and clothes, the goggles to keep her safe when crafting, her work belt to store tools, little bits of bright colours to represent her bright personality, etc.
I moved onto the next character, again making silhouettes to find the distinctive shapes and forms, moving on to finding different clothes for them to wear. Then I experimented with emotions and reactions in this style I created to see what fits.
Here I finished some detailed experiments of my second character. Again this helped me find what colours suited his personality and what little details and touches would enhance his personality. This included the casual, dark clothes, the bag, the wrist bands to protect him while he climbs buildings, the hints of yellow to add to his ambitious emotion etc.
Again, these are possible character designs and may or may not be used. However, the process of being able to design characters anyway is a fun challenge and from doing this task, it will help me out a lot the next time I tackle character design.