Week 7 Assignment: Character Development

Having researched Genndy Tartakovsky’s art style, and rewatched several movies from the Hotel Transylvania franchise, it was time to start designing my character. With expressiveness, energy and personality key elements of the design, my initial thoughts were to create a bat-like character; possibly along the lines of an eccentric, distant relative, and after searching forContinue reading Week 7 Assignment: Character Development

Week 7 Assignment: Researching Genndy Tartakovsky’s Art Style

Source: Esquire, 2023   For this week’s assignment, I was asked to research the art style of Genndy Tartakovsky, and to begin creating concept art designs in his signature style, for a potential character from his Hotel Transylvania film franchise. A man of many talents, Genndy Tartakovsky is a 53 year-old multi award winning Russian-AmericanContinue reading Week 7 Assignment: Researching Genndy Tartakovsky’s Art Style

Week 7: Introduction to Assignment 2 and Sculpting in Blender

Assignment Brief In week seven we began our second 3D Literacy assignment, which was to design, model, texture, pose, and present both a character of our own design, and a prop for that character in Sketchfab, within the set brief that we must use under 50K polygons in our scene, the character cannot have proceduralContinue reading Week 7: Introduction to Assignment 2 and Sculpting in Blender

Assignment 1 Reflection

Although I started this assignment having never even opened 3D modelling software before, and have definitely made mistakes along the way, I can now create composite pieces using a variety of skills, and growing in confidence week by week, I’ve shown progression; my work becoming more detailed and complex as time went on.  I didContinue reading Assignment 1 Reflection

Week 5 Assignment: Creating a Helmet

For this final assignment, I was tasked to model and UV map a helmet of my choosing in Blender, before then adding textures to it in Substance 3D Painter. As Adobe Substance Painter is a programme I’m unfamiliar with and hadn’t known existed before now, I was honestly quite hesitant at first to start theContinue reading Week 5 Assignment: Creating a Helmet

Week 5 Workshop: An Introduction to Adobe Substance 3D Painter – War Hammer

In this week’s workshop, we widened our knowledge of texturing an object, by using our first 3D application; Adobe Substance 3D Painter. The effects within Substance Painter are created from adding base colour layers that can then be masked to either display, or apply content to specific parts of the object, using two options: polygonContinue reading Week 5 Workshop: An Introduction to Adobe Substance 3D Painter – War Hammer

Week 4 Workshop: An Introduction to Texturing and UV Mapping

In this week’s workshop, I learned about the elements involved in texturing and UV mapping. Texturing (the process of adding texture to a shader or material) affects the characteristics of an object, for example how reflective, shiny, or transparent the object is. In animation there are two common ways of achieving texture: (1) amending theContinue reading Week 4 Workshop: An Introduction to Texturing and UV Mapping

Week 3 Assignment: Zubat

For week three’s assignment, I was asked to create a 3D model of a Zubat; a nocturnal, chiropteran, Poison/Flying type Pokémon found in dark caves, first introduced in the Generation I games. Being a Pokémon fan, and my brother having avidly collected the cards, I was quite familiar with the character and eager to startContinue reading Week 3 Assignment: Zubat

Week 3 Workshop: Curves

This week the workshop focused on creating object using curves, and design elements such as colour, transparency and viscosity. Two tasks were set to assist the learning process – building a milkshake, and building a vase. The Milkshake task To design the lid, starting with a sphere, which makes the creation of the domed lidContinue reading Week 3 Workshop: Curves