Assignment 1 – 3D Observatory Environment Portfolio

—Concepts— —Layouts—      —Furniture— ____________________________________________________________________________________________________________________________   —Modelling Process— —Block Out—       —Asset Modelling— -Bookcase- -Mugs- -Books-   ____________________________________________________________________________________________________________________________   —Texturing— -Bookcase- -Mugs- -Books- ____________________________________________________________________________________________________________________________   —The Room— —Texturing—   ____________________________________________________________________________________________________________________________   —Unreal Engine— ____________________________________________________________________________________________________________________________   —Links— —SketchFab— Observatory Assets by Nicole_13 on Sketchfab —Youtube—

Assignment 1 – 3D Observatory Environment

—Concepts & References— At the start of this assessment I was placed into group 2 who were creating an observatory environment. We all used Miro to brainstorm ideas for props and the atmosphere and look that we wanted for the environment. —Observatories— —Furniture— -Bookcases- -Books- -Mugs- Next I created a few thumbnails and possible layoutsContinue reading Assignment 1 – 3D Observatory Environment

Week 12 – Presentations / Module Feedback / Submission dates and Semester 2 info

Morning Class: During this morning class we watched the presentations and got feedback from Henry, Michael and Alec.   —Feedback— – They really liked my models – Adjust the bookcase book textures so that they can be changed to add more variation. – Adjust the wood grain on the shelves of the bookcase so thatContinue reading Week 12 – Presentations / Module Feedback / Submission dates and Semester 2 info

Week 11 – Lighting, Post Process Effects, Sequencer, Rendering

Morning Class: To begin today’s class, Henry started with a menti quiz about the unreal engine lighting and camera videos we were to watch from last week.   After we were supposed to gather in our groups and share all our assets among each other or create a drive that all the members have accessContinue reading Week 11 – Lighting, Post Process Effects, Sequencer, Rendering

Week 8 – Body Mechanics Continued

Morning Class: For the morning class, Alec explained what we would be doing today and that Sorcha wouldn’t be able to give her lecture this afternoon as she was ill. We were then tasked with timing out a boxing animation in Maya.   —Exercise— Opened the file and reloaded the referenced rigs. The key framesContinue reading Week 8 – Body Mechanics Continued

Week 7 – Body Mechanics Animation

Morning Class: For this morning’s class we looked at 3D Character Animation with Alec. We were shown some examples of other people’s walk, run and body mechanic animations from previous years. Next we downloaded a Maya file from Blackboard to work on and was shown how to move the ‘Jack and Jill’ rig.   —Exercise:Continue reading Week 7 – Body Mechanics Animation