Assignment 2 – Animations Portfolio
—Body Mechanics Animation— —Sneaking Walk Cycle— —Bouncy Run Cycle—
Animation Blog
—Body Mechanics Animation— —Sneaking Walk Cycle— —Bouncy Run Cycle—
—Concepts & References— At the start of this project I brainstormed some ideas for the body mechanics animation. I considered a dance routine or an attack with a weapon but in the end I settled for a fight between two characters. I wanted to make more of a sneaking type of walk for the walkContinue reading Assignment 2 – Animations
—Concepts— —Layouts— —Furniture— ____________________________________________________________________________________________________________________________ —Modelling Process— —Block Out— —Asset Modelling— -Bookcase- -Mugs- -Books- ____________________________________________________________________________________________________________________________ —Texturing— -Bookcase- -Mugs- -Books- ____________________________________________________________________________________________________________________________ —The Room— —Texturing— ____________________________________________________________________________________________________________________________ —Unreal Engine— ____________________________________________________________________________________________________________________________ —Links— —SketchFab— Observatory Assets by Nicole_13 on Sketchfab —Youtube—
—Concepts & References— At the start of this assessment I was placed into group 2 who were creating an observatory environment. We all used Miro to brainstorm ideas for props and the atmosphere and look that we wanted for the environment. —Observatories— —Furniture— -Bookcases- -Books- -Mugs- Next I created a few thumbnails and possible layoutsContinue reading Assignment 1 – 3D Observatory Environment
Morning Class: During this morning class we watched the presentations and got feedback from Henry, Michael and Alec. —Feedback— – They really liked my models – Adjust the bookcase book textures so that they can be changed to add more variation. – Adjust the wood grain on the shelves of the bookcase so thatContinue reading Week 12 – Presentations / Module Feedback / Submission dates and Semester 2 info
Morning Class: To begin today’s class, Henry started with a menti quiz about the unreal engine lighting and camera videos we were to watch from last week. After we were supposed to gather in our groups and share all our assets among each other or create a drive that all the members have accessContinue reading Week 11 – Lighting, Post Process Effects, Sequencer, Rendering
Morning Class: This morning Alex talked a little about run cycles and explained what we will be doing today. —Exercise— We were provided with a Maya file and had to add an up pose to frame 4 and adjust the timing of the animation using the dope sheet. Alec then explained how toContinue reading Week 10 – Run Cycles
Morning Class: For this morning’s class we had Alec who gave a lesson on walk cycles. —Exercise 1- Blocking basics – Blocking Pass— We had to create an ease in and out animation in a stepped preview with a ball. —Exercise 2- Blocked to Spline basics-— We had to spline the ball animationContinue reading Week 9 – Walk Cycles
Morning Class: For the morning class, Alec explained what we would be doing today and that Sorcha wouldn’t be able to give her lecture this afternoon as she was ill. We were then tasked with timing out a boxing animation in Maya. —Exercise— Opened the file and reloaded the referenced rigs. The key framesContinue reading Week 8 – Body Mechanics Continued
Morning Class: For this morning’s class we looked at 3D Character Animation with Alec. We were shown some examples of other people’s walk, run and body mechanic animations from previous years. Next we downloaded a Maya file from Blackboard to work on and was shown how to move the ‘Jack and Jill’ rig. —Exercise:Continue reading Week 7 – Body Mechanics Animation