Week 10: Detailing after Retopology and Baking Normal Maps
Source: Blendamator.com, 2023 With the creation of our character now complete, it was time to learn a new method to texturise a 3D model; normal mapping. Not every minute detail of a 3D model needs to be sculpted, but instead the illusion of surface detail such as lumps, bumps, wrinkles and textures can beContinue reading Week 10: Detailing after Retopology and Baking Normal Maps