Reflection Of Project

This project was definitely challenging in a lot of new ways. As I am still learning to develop my 3D production skills, it was a learning curve to go through the pipeline of creating the whole animation. However, I was very pleased with the outcome and I feel that you can see that a lot of effort went into the production.

One area which I would have liked to improve this project is to have been able to export the production in a higher quality. I will do this over the summer however, so that we can see the final project in better quality. Another area which I would like to change would be the sculpt of my skull. The eyes are not quite as perfectly sculpted as all of the other models in my group and I feel it would be beneficial for my character to match. I also would like to try experimenting with more dirt. I would like to try creating a character where the heads and necks meet in order to possibly stop the separation from the IK Spline rig.

The area which I was proudest of was the asset creating we did for the scene. I think that the animation setting looks perfect for the aesthetic we wanted to achieve from the production. The textures also helped to bring the animation to life and I am very glad we decided to use these textures instead of leaving it plain. I was also proud of how we managed to overcome the problems we faced along the way and get the animation finished to a standard which we could be proud of.

By completing this unit I have learned a lot about the animation pipeline and what goes into creating a film. There was a lot of elements which where unfamiliar to me before this unit, such as 3D Previs but now that I have practiced it a few times I understand the reason behind how important it is to create a previs to plan your shots. I am looking forward to improving the skills I have used through this unit both over the summer and as I continue my degree.

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