Independent Practice 1

For my table and chairs practice I did a whimsical design of a frog, as I wanted to explore further than a basic table and chairs. I found it a little complicated to create the curves of the smile for the frogs mouth but I was happy with it in the end. I also added some uneven bars on the back of the chair to make it look a little more interesting.

For the vase, I originally started with two different sphere which I flattened the bottom.  However, I thought that it would be better to make the vase out of one primitive and then edit it so that there would not be an unnessicary join in the middle. I made the bottom half of the vase slightly bigger so that there would be more balance if the object was sitting on a real table. I decided to give it some texture so I twisted the sides so that it created a nice pattern all around the sides.

I wanted to make a flower to go inside the vase, so I used a sphere which i bent to create the stalk and then for the head of the flower I flattened a sphere. In order to create more texture and make it look more like a real flower head I put the object in vertex mode and I pulled each individual point inward to create a dimpled effect.

For the glasses I decided to make a wine glass with a textured bottom. To do this, I started with a sphere polygon which I put in vertex mode and then twisted until I was happy with the pattern. I wanted the middle of the glass to match so I got a cylinder which I lengthened and made skinnier. Finally, I twisted it so that it would match the bottom of the glass. For the cup part of the glass I got a sphere and cut it in half using edge mode. I really liked the way it ended up but it wasn’t completely even. While I liked this from an aesthetic point of view, I can’t help but feel like the practicality wouldn’t be accurate as the glass is not even around the sides and so it could possibly spill.

I also made a chair as practice. The chair was quite complicated as I had to bend the sides of the cushions and armrests. I found it quite difficult to get used to this at first, and It took me a bit of time until I was able to get the model to a place that I was happy with. For the cushions, I made them out of a sphere privatives which I flattened. Two of them I left as flattened spheres, but I wanted to try something new for the third one so I put it into vertex mode and manipulated the points so that I was able to create the shape of a heart.

Week One

This week we started getting more used to Maya and how to build items in the software. We started with a group tutorial of making a café, which went over the basics of maya e.g. how to copy, move, resize, move camera etc. This was helpful as I am new to the software and I had only used it for my Cactus so the refresher course was useful. For my café, I chose to try a space theme, based loosely off the Lego stars wars game cantina.

I decided to experiment with making this chair a little different from the others. I made it with just one leg, balanced in the middle, with a little tea tray coming off the side which you can put food on. I like the kind of space/ sci-fi design of this.

Finally, I added a conveyor belt type table for food to move along. I didn’t know how to add a lot of detail or texture as I’m still new to the software, but I was happy with this basic starting point.

3D Cactus

We were given the task of creating a 3D moving cactus as a way of getting us used to the processes involved in 3d modelling. This was a whole new area for me as I have no experience in 3D but I found the process quite exciting. We followed a tutorial which helped me to understand each step of the process and why we were doing it.

It was tough at first to get my head around how to extrude the faces to make the plant pot so I had to start over again at first. This was helpful to me though in the long run as the second model was more successful and it meant I didn’t end up getting into the habit of bad practices. The above screenshot shows my second attempt at the model, after I had finished adding the spikes. For this I used the scatter brush tool. It allowed me to add the spikes in a randomized fashion around the body and arms. I did however, have a slight problem with the model not being big enough and there for the spikes did not fit. To fix this I simply used the r button and then made the model bigger. This solved most of the problem, but there was still a few spikes which were pointed in different directions so I individually had to go through and fix these few points. I didn’t notice at this point, but one of the spikes was pointed at an angle, into the pot at the bottom. This was fine at this stage, but it caused me problems later on when I got to the animating. To fix this then, I had to go back and select the individual spike so that I could delete it. This ended up fixing the problem.

The adding the colour was a little tricky when it came to the gradient because I was new to UV mapping but in the end I managed to fix it and I was happy with the result.

 

Once I was happy with the model scale, colour and spikes I decided to add a small touch of personalization to my cactus. I decided to add a tiny mouth to make it look a little bit cuter. When I was happy with it, I arranged the eyes and mouth until I was aesthetically happy with the cactus’ face.

When I was going to start adding skeleton joints and rigging I changed the perspective and realised that I had been making the cactus from the side and not the front. To correct this, I selected everything and rotated along the x axis by 90 degrees.

When it came to the rigging and joints I had a few problems. I didn’t parent the joints properly and the skeleton joints were not in the right places. This caused me problems when I tried to make the character move, as the arm was connected to the base of the spine joint, which in turn made the cactus pot move. I asked for help from my lecturer which was very helpful as he explained the areas I went wrong and I was able to work through my mistakes and correct the issues. This problem helped me to be aware of what had gone wrong and therefore it will help me in the future when I am animating the models.

This was my final product for the cactus. It was very challenging as I had never done anything like this before but I was very happy with the outcome. Being able to create the cactus following a tutorial was quite inspiring as it made me see that if you break down the steps of 3D work it is not as complicated and scary as it may seem at the beginning. I’m looking forward to learning and improving in 3D digital literacy.

Concepting for Final design

When looking at the assignment brief, I decided quite early on that I wanted to create a old well for my project. I thought it would be a good project to test my skills and that it would be something which would interest me.

I started by gathering a lot of photographs of well which I could use as a reference. I really liked the idea of having some branches of old trees curling up the side of the well. I also liked the idea of having different parts of the well made from different textures. These initial references were very helpful for me when it came to designing my own concept.

I had three quite different ideas to start with. One was a space themed well, based on a personal memory of mine which I liked the idea of. However, upon getting the advice of my lecturers and peers I concluded that the construction of this well would not be difficult enough and therefore it would not show off my developed skills very well. The second idea was a fairy well, based on the idea of a fairy living in the top part of the well as a house. I liked this idea, and through it I was able to incorporate the twisting trees which I really liked. There was also a few different elements which I thought would be good to explore and get more used to in Maya such as the sweep mesh tool. The third idea was a well based off the beach and the seaside. I thought it would be nice to create a variety of different seashells to use as pebbles around the well but I ultimately decided that the overall design of this concept was not as well developed as the others. In the end I decided to take forward my idea of the fairy well.