This week we were learning about Substance painter and how useful is can be for adding texture to your models. We were able to learn about how Masks can be used to add texture to only certain parts of you model and not others as well as how fill layers and paint layers can be used. We started off using a model which Mike had already unwrapped for us which was helpful for me as I was able to focus on picking up the substance painter techniques as I am still unused to modelling.
We were making a war hammer and so I knew that I wanted to have some areas of the hammer be metal and some be wood. This is where the masks came in very handy. I played about with how the metal should look, trying out a variety of different roughness levels. Finally I decided on one which was a little bit rough but not too completely bent. I wanted it to look like the hammer was used but not too destroyed.
Once I was happy with the colours and textures on the main body of the hammer I decided to add a some blood, to give it a bit more of a used feeling. I think this choice really enhanced the item and made it seem much more believable.