I was trying to challenge myself to add UV maps to some of the work I had already created in order to give it more of a finished appearance. I applied textures to my Vase, snake and cart.
I started with the Snake as it was the project I most enjoyed completing and I wanted to see it fully completed. It was suggested that by adding some eyes to the snake it would look more realistic so I decided to do the UV wrap for the skin and eyes together on the same map to make it look more complete. Firstly, I started by creating a groove in the snakes head for the eyes to sit in. I thought this would make it look a bit more realistic as opposed to them being just placed on top. Once I was happy with this, I worked on unwrapping the model and finding a good skin which I could use to texture. I used a yellow snake skin for the body and a picture of a snakes eye for my own. I was happy with how the uv map turned out overall and it definitely made it look more like a real snake.
Next, I practiced on the Vase as I thought it would be better to practice on a model with only one piece before jumping into the cart. I wrapped the model fairly easily in this case as I had a little bit of practice and it was only one piece. I first pattern I used did not work so well on the vase as it was too stretched and the pattern did not line up properly.
I decided to change it for one which I liked better and I was much happier with the final result.
Finally I worked on the cart. It was more of a challenge to unwrap each piece of the cart as it was comprised of a lot of different primitives’ but I was able to eventually. I used a shiny red for the body of the cart as I wanted it to have a nice surface texture which would stand out. For the metal parts I used a shiny silver skin so that it also would look a little bit more impressive than if I had used a dull finish. I think that by adding the skins to the cart I was able to make it look a lot more finished and completed which was good and it will definitely help with my 3D work going forward.