Week 3- UV mapping

Learning about UV mapping was a process which I found quite difficult in the beginning and I struggled to work out for to unwrap the models. My first attempt at the dice took a lot longer than I would have liked, as it was quite an easy starting point.

Once I had worked out how to unwrap the model it became a bit clearer however, I still struggled initially with the sizing of the dice faces, as the face with just 1 dot was much larger than it should have been. I did manage to make the other faces a better size, and successfully transfer the file from photoshop into Maya.

Next, I moved onto the coke can. I still had a little trouble with this as I was still quite new to the process, however eventually I was able to unwrap the model myself and use photoshop correctly to make the new UV wrap. I was happy with how the coke can turned out as the wrap worked well.

The hammer was quite difficult to unwrap as there was more pieces of the model which needed to be unwrapped. I did manage eventually to get the pieces unwrapped and then placed onto the UV map fittingly. I was happy with the texture I managed to get onto the hammer and I think these exercises were very useful in getting used to 3D.

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