Week 11 – Hardware 2.0 (Viewport) Rendering

Morning Class This week we went over how to render in the viewport, the viewport in Maya is a good substitute to Arnold as it is less hard on the computer and is faster to render. It is however a lower quality render. In the render settings, turn on screen-space Ambient Occlusion, this creates shadows under objects near the ground. TurnContinue reading Week 11 – Hardware 2.0 (Viewport) Rendering

Week 10 – Rendering & Post Production

Morning Class In the morning class we were tasked with another rendering task, we were also put into our breakout groups to discuss what we had done for the 30 second animation. Alec looked over my model of the kitchen and said to separate the UV‘s onto different UV maps. He said to group the small accessories into suck as the shelfContinue reading Week 10 – Rendering & Post Production

Assignment 2 – Animation Studies

Movement Animation To begin this assessment, I had to decide what I wanted to animate, I had a few ideas of movements I wanted to do like a figure skating jump and spin, but I decided to do a run, jump and trip. I started by looking up references of people running, jumping and falling. These are all images and gifsContinue reading Assignment 2 – Animation Studies

Week 9 – Lighting and Rendering

Morning Class To start I selected the entire model, held the right mouse button and clicked assign new material. Click the Arnold tab and click aiStandardSurface.   Under base, click the colour option, click file and select the base colour map.    Under base, click the metalness option, click file and select the metalic map. Click the colour space option and change it from sRGB to Raw.     Under specular, click the roughness option,Continue reading Week 9 – Lighting and Rendering

Week 8 – Animation Practice & Rigging Continued

Class In the morning class we were tasked with creating a jump cycle. There were three videos to follow along with. First, I referenced the Monty file so if the rig needed updating, I would not have to reanimate the jump. I then blocked out the movement and timing.     Next, I added some inbetweens using the tween machine plugin and creatingContinue reading Week 8 – Animation Practice & Rigging Continued

Week 8 – Blocking out your Characters

Class In class we were tasked with completing two tasks, to start with was how to add in the Model with Speed Plugin, this plugin allows you to symmetry while using the metaball feature.  Shiba Dog The first video discussed how to block out a Shiba, to start I added in the reference and positioned a metaball in the middle of the body of the dog. I continue to add metaballs to the body till I gotContinue reading Week 8 – Blocking out your Characters

Week 7 – Animation Practice & Introduction to Rigging

Morning Class In the morning class we were tasked with completing 5 video tutorials about the grease pencil tool in Maya and using a rig. The first video talked about how to set up preferences in Maya and how to reset them. The second video showed how to use the grease pencil to block out the animation andContinue reading Week 7 – Animation Practice & Introduction to Rigging

Week 7 – Organic Modeling Intro

On Monday we were tasked with watching 7 videos explaining the basics of Blender and how to navigate the interface, I found these videos helpful as I have never used Blender before. After watching the videos, I realised that Blender is similar to Maya in the way you move around the 3D space and the amount of menus.    Class In class weContinue reading Week 7 – Organic Modeling Intro