Week 11 – Hardware 2.0 (Viewport) Rendering

Morning Class This week we went over how to render in the viewport, the viewport in Maya is a good substitute to Arnold as it is less hard on the computer and is faster to render. It is however a lower quality render. In the render settings, turn on screen-space Ambient Occlusion, this creates shadows under objects near the ground. TurnContinue reading Week 11 – Hardware 2.0 (Viewport) Rendering

Week 10 – Rendering & Post Production

Morning Class In the morning class we were tasked with another rendering task, we were also put into our breakout groups to discuss what we had done for the 30 second animation. Alec looked over my model of the kitchen and said to separate the UV‘s onto different UV maps. He said to group the small accessories into suck as the shelfContinue reading Week 10 – Rendering & Post Production

Assignment 2 – Animation Studies

Movement Animation To begin this assessment, I had to decide what I wanted to animate, I had a few ideas of movements I wanted to do like a figure skating jump and spin, but I decided to do a run, jump and trip. I started by looking up references of people running, jumping and falling. These are all images and gifsContinue reading Assignment 2 – Animation Studies

Week 9 – Lighting and Rendering

Morning Class To start I selected the entire model, held the right mouse button and clicked assign new material. Click the Arnold tab and click aiStandardSurface.   Under base, click the colour option, click file and select the base colour map.    Under base, click the metalness option, click file and select the metalic map. Click the colour space option and change it from sRGB to Raw.     Under specular, click the roughness option,Continue reading Week 9 – Lighting and Rendering

Week 8 – Animation Practice & Rigging Continued

Class In the morning class we were tasked with creating a jump cycle. There were three videos to follow along with. First, I referenced the Monty file so if the rig needed updating, I would not have to reanimate the jump. I then blocked out the movement and timing.     Next, I added some inbetweens using the tween machine plugin and creatingContinue reading Week 8 – Animation Practice & Rigging Continued

Week 7 – Animation Practice & Introduction to Rigging

Morning Class In the morning class we were tasked with completing 5 video tutorials about the grease pencil tool in Maya and using a rig. The first video talked about how to set up preferences in Maya and how to reset them. The second video showed how to use the grease pencil to block out the animation andContinue reading Week 7 – Animation Practice & Introduction to Rigging

Week 5 – Animation and 3D Previs

Class  In the morning class we watched through everyone’s presentations. They all were great and unique. During our presentation we received feedback on our character, story and animatic. For the character they said that we must keep in mind the length of the arms as they will have to reach his face, or we don’t need arms at all. We also discussed theContinue reading Week 5 – Animation and 3D Previs