Week 9/10/11: Animation

I started the animations, making sure to put the fps at 30 which is optimal for games.  I noticed the underside of the apron was peeking through the overside and weight painting wasn’t fixing it, so I deleted the underside. I made the walking animation and duplicated it, moving the hands to make a walking […]

Week 3: Blocking

I wanted to get stuck right into blocking out the two characters for the game, so I laid out the turnarounds in Blender and set the server to two meters tall. Using the height comparison sheet, I made the demon the correct height as well.  I extruded a cube with a mirror modifier to block […]

ART STYLE ANALYSIS EXERCISE

FILM: Teenage Mutant Ninja Turtles: Mutant Mayhem WHO IS THE TARGET AUDIENCE? The target audience for TMNT: MM is teenagers and tweens, which is reflected in the art style. The colours are dark and the atmosphere is grungy, but the lines are scribbly and imperfect, quite like a ‘teenager’s notebook’.  KEY INFLUENCES? The energetic, graphic […]

Week 2: Art Style Guide

As a culmination of all the concept work, sketches and feedback, I began working on the finalised character turnarounds. I gave the characters more realistic proportions, as that was one of the features in many of the games I referenced (The Walking Dead, Borderlands etc). I did a variation of the skin tone to be […]