1: HAIR After finishing the rig and retopology, I needed to get the hair done. I knew I wanted it to be messy and dishevelled, so I looked up references and compiled them, drawing over the flow of the hair to get an idea of what I wanted. I followed the video below to make […]
Week 7/8: UV unwrap & Rigging
I spent a day or so unwrapping both models and the better part of two weeks rigging, which was much longer than planned. My classmate Sarah told me about rigifiy, an automatic rig addition on blender, so I activated it and shaped it to my waiter’s mesh, deleting any bones that I thought I didn’t […]
Week 6: Retopology Part 2 (Demon character)
The demon was much quicker and cleaner as I had relearned the workflow from retoping the waiter. I started with loops, trying to keep everything as low-poly as possible and only cutting more loops if needed. This made everything easier to work with. Below is the retop all filled in. And below his the higher-poly […]
Week 5: Retopology Part 1 (Waiter character)
Retopology went quicker this unit as I remembered most of the techniques from last semester’s unit. It was an added challenge though that this was the first human character I have retopologised. I went back to the tutorial videos from last semester and used them to help me out. I finished the head fairly quickly, […]
Week 4: Sculpting
I began to remesh the characters. I ran into the problem of the fingers fusing together, so I remeshed quite small as used the snake hook tool to gradually pull the skin back to where it was supposed to be over every remesh. I used some muscle charts to sculpt where the meat would go […]
Week 3: Blocking
I wanted to get stuck right into blocking out the two characters for the game, so I laid out the turnarounds in Blender and set the server to two meters tall. Using the height comparison sheet, I made the demon the correct height as well. I extruded a cube with a mirror modifier to block […]
Animation Discourse Submission 1: Reflection
This group kicked off with a shared Miro link which allowed us all to put down our research in one place. We divided the workload into part one and part two, with Lee and Shane tackling the questions “What’s the research question? What’s the argument? What’s the methodology? What are the examples?” While Ellen, Ava […]
ART STYLE ANALYSIS EXERCISE
FILM: Teenage Mutant Ninja Turtles: Mutant Mayhem WHO IS THE TARGET AUDIENCE? The target audience for TMNT: MM is teenagers and tweens, which is reflected in the art style. The colours are dark and the atmosphere is grungy, but the lines are scribbly and imperfect, quite like a ‘teenager’s notebook’. KEY INFLUENCES? The energetic, graphic […]
Week 2: Art Style Guide
As a culmination of all the concept work, sketches and feedback, I began working on the finalised character turnarounds. I gave the characters more realistic proportions, as that was one of the features in many of the games I referenced (The Walking Dead, Borderlands etc). I did a variation of the skin tone to be […]
Week 1: concept
These are the initial sketches I did straight after the pitch last week. There were no references at this stage, I had help from TJ on what he envisioned the characters to look like. We wanted a dishevelled character with eyebags, messy clothes, and hair who looked like he’d been on the end of his […]