Week 7/8: UV unwrap & Rigging

I spent a day or so unwrapping both models and the better part of two weeks rigging, which was much longer than planned. My classmate Sarah told me about rigifiy, an automatic rig addition on blender, so I activated it and shaped it to my waiter’s mesh, deleting any bones that I thought I didn’t […]

Week 3: Blocking

I wanted to get stuck right into blocking out the two characters for the game, so I laid out the turnarounds in Blender and set the server to two meters tall. Using the height comparison sheet, I made the demon the correct height as well.  I extruded a cube with a mirror modifier to block […]

ART STYLE ANALYSIS EXERCISE

FILM: Teenage Mutant Ninja Turtles: Mutant Mayhem WHO IS THE TARGET AUDIENCE? The target audience for TMNT: MM is teenagers and tweens, which is reflected in the art style. The colours are dark and the atmosphere is grungy, but the lines are scribbly and imperfect, quite like a ‘teenager’s notebook’.  KEY INFLUENCES? The energetic, graphic […]

Week 2: Art Style Guide

As a culmination of all the concept work, sketches and feedback, I began working on the finalised character turnarounds. I gave the characters more realistic proportions, as that was one of the features in many of the games I referenced (The Walking Dead, Borderlands etc). I did a variation of the skin tone to be […]

Week 1: concept

These are the initial sketches I did straight after the pitch last week. There were no references at this stage, I had help from TJ on what he envisioned the characters to look like. We wanted a dishevelled character with eyebags, messy clothes, and hair who looked like he’d been on the end of his […]