Apollo Space Program Style Tile

I have created this style tile based upon the idea of taking a more moody atmospheric approach to the Apollo Space Program. I am very interested in maintaining a strict black, white and red colour scheme for this project and this has heavily influenced my choice of imagery and typography. Red could be used in…Continue Reading Apollo Space Program Style Tile

Hick’s Law

This week we examined the UX Law – “Hick’s Law”. Basically, Hick’s Law can be defined as “the time it takes to make a decision increases with the number and complexity of choices.” The more choices you have, the longer it takes to make a decision. The more complicated the decision to make, the more…Continue Reading Hick’s Law

Dark Patterns

This week, Paul had talked about dark patterns. But what are dark patterns in UX? Dark patterns are tricks used in websites and apps that make you do things that you didn’t mean to, like buying or signing up for something. Often, these things are hidden in fine print. As in, you didn’t see this…Continue Reading Dark Patterns

Card Sorting

I read through an article on the topic of card sorting on nngroup.com. What is card sorting in UX? Card sorting is a UX research method where study participants group individual labels written on notecards according to criteria that make sense to them. This method uncovers how the target audience’s domain knowledge is structured, and…Continue Reading Card Sorting

Frame Your Design Challenge

We looked at the Frame Your Design Challenge this week, which allowed us to delve deeper into projects, narrowing down my own ideas for this healthcare application and my unique approach. What are some of the possible solutions to your problem? A gamification app, encouraging and motivating users through earning XP points, achieving goals and…Continue Reading Frame Your Design Challenge

Week 03: Design + Strategy

This week we looked at how new technology could impact future jobs, including designers with the development of new AI and machine learning applications. Fortunately for designers – AI is not advanced enough to be able to replace their work yet, and understand their motivations beyond algorithms. Human designers are able to empathise with users….Continue Reading Week 03: Design + Strategy

Apollo 11 Manual

  The third book I borrowed from the library was titled ‘Apollo 11 Manual: An Insight into the Hardware from the First Manned Mission to Land on the Moon’ by Christopher Riley. The page begins with a photo of an Apollo rocket with a quote on why the Apollo space program was significant. I believe this…Continue Reading Apollo 11 Manual

NASA Moon Missions Operations Manual: 1969 ‑ 1972

  The second book I had loaned was titled NASA Moon Missions Operations Manual: 1969 ‑ 1972 by David Baker. This book is more text-heavy than the previous book, however there’s some sections that could inspire my site’s design choices. Each paragraph in this book begins with an oversized capitalised letter. I could use this in…Continue Reading NASA Moon Missions Operations Manual: 1969 ‑ 1972