Assignment 1 was challenging but highly rewarding and I learned a lot about 3D modelling. At the beginning of the year, I had no knowledge in Maya and only a slight amount of knowledge in Blender (and at that this was very self-taught during the second lockdown in 2021). I am very happy with the […]
Category: Assignment 1: Helmet
SketchFab Link My final SketchFab outcome is pictured below and linked above. I have included images of the metal-based model and the non-textured model with and without poly-divisions to get a clear view of my final 3D outcome. My live Maya and Substance scenes can be seen here (note Maya file does not have photos […]
Colour Digs in Substance Below are some different experiments with colour in Substance – I thought the black with the defining hue contrasting was striking and representative of sci-fi genres and design languages I was inspired by. I also tried a metallic option to see what my helmet design would look like when reflective. In […]
My final concept references is as follows: I set up my concept as image planes in Maya and began modelling in both side-view and front-view (this was a tip I learned from many helmet tutorials on YouTube, including:) I found this useful as I was able to grab the vertices and match them to the points […]
Throughout Semester 2, we explored many different animation exercises that helped us to develop our skills. I have logged what I learned in this post. Basic Animation The ultimate bouncing ball exercise introduced squash and stretch to me as I was not in Semester 1. Completing this exercise alongside the robot jumping one really helped […]
Week 3 introduced UV mapping through dice. We unfolded simple cubes and similar polygons and took the UV as a .png into Photoshop. This was highly useful in understanding how textures work. A key takeaway was the idea that anything in 3D space (real life or virtual) can be unfolded into a large 2D origami […]
I found it beneficial to log issues I’ve found along the way and their corresponding solutions. This both notes what I have learned and acts as a useful resource in the future if I come across any of these problems again. MAYA Non-manifold geometry (status: solved) I learned that being manifold meant keeping my […]
I initially found Maya intimidating, however, once I followed Alec’s cactus character tutorial I found I began to settle into it. I completed my cactus model with a newfound understanding of Maya that I was able to bring in to class for Weeks 1-2. Having moved from another course, my first day was exciting and […]
I have decided I am going to do design a build a sci-fi helmet. I have begun compiling inspiration on this Pinterest board: https://pin.it/60hZv9K I am particularly inspired by concept designer Ralph McQuarrie (Star Wars) and his approach to helmet/prop design. There is a modern, futuristic and minimal feel whilst also being complex and deliberate. […]