See final asset folder here: Given that a large selection of our assets were highly organic (such as the rocks/cave walls, etc), there were three potential ways we could go for texturing: Simple Retopology using Quad Draw ZBrush Decimation ZRemesher and ZUVMaster Initially, we began our workflows using Quad Draw, and cutting/sewing from there, […]


Natural Architecture One of the first books we looked at was Natural Architecture by Alessandro Rocca, which is a book detailing fascinating displays of intricate, architectonic nature. He says this book displays “creations built from humble elements – twigs, pebbles, straws”. I like the description “humble” for such a formation, as it represents something minimal […]