Categories
Animation Strategies - Assignment 1

Reflection

I have learned absolutely loads in this module. Mainly, Unreal Engine. UE5 is – whilst sometimes frustrating – an incredible tool that I really enjoyed getting to know. At first, it was very confusing, but over time, it became more intuitive and I began to get very used to it. I learned that lighting is […]

Categories
Animation Strategies - Assignment 1

Assets

See final asset folder here: https://drive.google.com/drive/folders/1-1Gyd5XXX_82rPTHlx0reMF7EiRu3sH-?usp=share_link Given that a large selection of our assets were highly organic (such as the rocks/cave walls, etc), there were three potential ways we could go for texturing: Simple Retopology using Quad Draw ZBrush Decimation ZRemesher and ZUVMaster Initially, we began our workflows using Quad Draw, and cutting/sewing from there, […]

Categories
Animation Strategies - Assignment 1

The Environment Film

I knew that I wanted to tell a solid story that felt earned and climactic, despite at this stage having no characters (I may play with this later, will update on here!). To do this, I focused on a firefly that I built on Niagara. It was actually a duplicate of the candle flame I […]

Categories
Animation Strategies - Assignment 1

Research

Natural Architecture One of the first books we looked at was Natural Architecture by Alessandro Rocca, which is a book detailing fascinating displays of intricate, architectonic nature. He says this book displays “creations built from humble elements – twigs, pebbles, straws”. I like the description “humble” for such a formation, as it represents something minimal […]

Categories
Animation Strategies - Assignment 1 Second Year

Concept Development Portfolio

Module Introduction and Initial Ideation On our first day of second year, we were introduced to Task 1 of ANIMATION STRATEGIES: to create an environment using Unreal Engine 5. I was able to join forces again with my team from the Year 1 Semester 2 project, which consists of Liam, Kharis, Joe, Josh – as […]