Overall, I had a lot of fun with this assignment. The body mechanics one taught me a lot about posing and spacing – specifically inspired by Kurosawa, and I would love to experiment with more movements and actions within a story. The run and walk covered many animation principles and I really enjoyed getting the […]
The Run Cycle
I looked at this shot of Elsa running in Frozen II in great detail for my run cycle, and approached it in the same way Lango said to approach an animation – by analysing its pose. Elsa is confident, determined, yet also in great danger and that’s clearly portrayed both in expression and pose – […]
Body Mechanics
For my body mechanics animation, I knew early on I wanted to do a backflip. It felt like a natural progression from walk and run cycles, and a little more challenging than a jump. I used a large variety of references. Kurosawa films were a huge inspiration in my concept for this animation. The way […]
The Walk Cycle
For all my animations, I tried to be “in concert of” (Lango) references – but not to copy frame by frame. Based on my research, I plan to echo a real industry animation brief, of which a new action and story is often what’s taking place, not an exact retrace of something already done. Below […]
Reflective Research Blog
CV What makes a good/clear CV? What makes it stand out? Upon researching the CV further, I discovered many informative videos and articles about what makes a standout resumé. A common point was that the ‘Education’ section should never be at the top. This is because oftentimes specific education is not important to our area […]
Reflection
I have learned absolutely loads in this module. Mainly, Unreal Engine. UE5 is – whilst sometimes frustrating – an incredible tool that I really enjoyed getting to know. At first, it was very confusing, but over time, it became more intuitive and I began to get very used to it. I learned that lighting is […]
Assets
See final asset folder here: https://drive.google.com/drive/folders/1-1Gyd5XXX_82rPTHlx0reMF7EiRu3sH-?usp=share_link Given that a large selection of our assets were highly organic (such as the rocks/cave walls, etc), there were three potential ways we could go for texturing: Simple Retopology using Quad Draw ZBrush Decimation ZRemesher and ZUVMaster Initially, we began our workflows using Quad Draw, and cutting/sewing from there, […]
The Environment Film
I knew that I wanted to tell a solid story that felt earned and climactic, despite at this stage having no characters (I may play with this later, will update on here!). To do this, I focused on a firefly that I built on Niagara. It was actually a duplicate of the candle flame I […]
Animation Exercises and Development
Throughout Semester 1, I did a lot of animation experiments that helped improved my fundamental skills in animation that acted as solid progression to my three outcomes for this assignment – one source of learning came from the Berkeley College class with Chris Carter, where I was given a series of character animation tasks. See below: […]
Assignment 2: Initial Research
Researching Character Animation Keith Lango VTS Playlist When researching for this assignment, I studied a lot of Keith Lango’s tutorials. Below are my most used findings that I believe stressed a lot of the conventional elements of animation. These really helped me as I developed my own animations (see here for my more on how […]