3D Modelling Weeks 1-2 | Overview

I initially found Maya intimidating, however, once I followed Alec’s cactus character tutorial I found I began to settle into it.

I completed my cactus model with a newfound understanding of Maya that I was able to bring in to class for Weeks 1-2.

Having moved from another course, my first day was exciting and intriguing. We mostly spent it overviewing the model, but we also built a ‘table and chairs’ model using basic Maya polygon primitives. This further enhanced my understanding of the shortcuts, specifically the QWERTY-based ones.

Maya scene: Stools and table.mb

In Week 2, modelling became more complex and I modelled a milkshake, vase and flower.

Maya scene: Milkshake.ma

This was a good introduction to extrusion and how impactful it can be when creating dynamic, dense objects with more complex forms.

Some key things I learned were to always Delete by Type, Type History as well as Freeze Transformations. I assume this comes in useful when Mapping and Animating.

I also looked at modelling a TIE fighter and X-Wing, but at this stage I wanted to focus on developing more basic modelling skills (going to come back to this after I finish my 3D object!).

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