See final asset folder here: https://drive.google.com/drive/folders/1-1Gyd5XXX_82rPTHlx0reMF7EiRu3sH-?usp=share_link Given that a large selection of our assets were highly organic (such as the rocks/cave walls, etc), there were three potential ways we could go for texturing: Simple Retopology using Quad Draw ZBrush Decimation ZRemesher and ZUVMaster Initially, we began our workflows using Quad Draw, and cutting/sewing from there, […]
Assets
![](https://blogs.ulster.ac.uk/adambell/files/2022/12/IMG_0669.jpg)