I first took my model unposed into Sketchfab to check if everything worked well before moving forward. With some simple post-processing and a city background, this was my first presentation of my model:
The Posing Process
Unfortunately both Blender’s pose tool and rigging in Maya were crashing heavily on my computer, so I am yet to post my character out of T-Pose. NB this is not an .fbx so triangles were added in SketchFab. This is not my actual topology. I will update as soon as I have done so!
It seems to be going back to my initial retopology and not working when I bring the newly rigged one into SketchFab.
I got it working! It was all about skin weights in Maya – this is what was causing the face issue. Below is the link to my Sketchfab posed character:
Check out this scene in 3D and virtual reality on Sketchfab:
I wanted to keep it simple, friendly and clear.
I was pleased with the final outcome.