AAD011 Case Study-Place
For the theme of place, I chose to focus on Michael Goro’s piece “Familiar Places”
Game Design week-finished level
https://drive.google.com/file/d/1pOstCU5DJ7wKcANFxXFQ1ZBk_6inOXHC/view?usp=sharing (link to the zipped project file. Please when opening the project search for FINALPROJECTMAP, double click and it will open my submission that is shown below)
Games Design research
Above is a document that lays out 8 strategies needed for a good level and player experience. The research comes from Clement Melendez’s essay called “PUSH & PULL- the art of guiding players through an environment. It can be found at https://www.clement-melendez.com/portfolio/articles/push-pull/mental-mapping. I used these strategies to create my own first level and plan to explore them further through sketchbook drawings and experimentation.
Case study 2-Identity
Identity focusing on branding by IKEA
Identity focusing on Rose Schmits