Game Design

In my group was Letitia, Rebecca, Jude and Shakira

To start with I worked on our tank with Letitia helping me bounce ideas. We ended up with a double-decker tank of sorts. With 360-degree rotation and SONAR on board. Both these aspects gave a challenge to stealth players during their approach to the tank. As well as this the tank would be split up into four heavy armor pieces that would need to be taken out to damage the tank itself. These pieces could be destroyed, either in one shot by stealth players up close or by multiple shots from offensive players.
To start off with Letitia and I attempted to brainstorm ideas for our board game, coming up with a combination of the existing games like “Talisman”. The aim of it was to reach the top by battling attacks, buying power-ups in the shop, and defeating the dragon to win the quest.
Letitia wrote down an initial draft of the rules as we were brainstorming the gameplay
Letitia and I then tried to break the rules down in a simple-to-understand manner while fully explaining how the game works
I was able to make player tokens of a knight and a witch/wizard, out of cardboard, which the players would use to move along the board

 

This is the final design for our board game. We have Jude to thank for making the castle in the middle and helping me to colour the board as she was unable to come in the first day. Shakira made the goblins who attacked you at the start. While Letitia produced the dragon that wraps around the board and is the main enemy of this game.
For redesigning a battleships type game, Letitia, Rebecca, and I brainstormed a few variations of the game based on our knowledge of it and other iterations of the game we had played. Our design included the idea of a shop where you could trade in your ships for currency to buy different weapons, including a SONAR bomb that would reveal the other player’s field for a few seconds
This was the finished product and interface the player would have during the gameplay

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