UVs UV mapping for me is always very difficult, however I found the mapping experience mostly okay with this project. I did come across a problem I had in Animated Narratives of accidentally splitting my UVs into many many sets across many many objects which is mind-boggling, but I simply was able to select the […]
Graphic Identity and Colour Palette Alongside the 3D workflow, I thought it would be a good idea to work on a graphic identity for our film to use in credits/on-screen graphics and presentations/posters etc. In many ways, it helped further established the iconic silhouette we were going for of the showdown with the slugs watching […]
Animation Having missed Semester 1, I utilised this stage as a process to gain some knowledge on the principles of animation. I was referring to Richard Williams’ Animator’s Survival Guide and learned about various elements of animation such as squash/stretch, action/reaction, anticipation and so on. I felt that to allow this understanding to show in […]
Sculpting the character was very a enjoyable experience. I learned a LOT about Blender and Maya in this time and how poly-counts, topology and innovation using shapes are essential to the efficiency and execution of the 3D pipeline. Following exercises we had done in class, I began by blocking my character. This is my first […]
Pre-Vis
Pre-Vis Post-storyboard, we were ready to create our pre-vis. At this stage, I was still finishing the block-out of The Sidekick (see here for character workflow details), however this worked well for pre-vis purposes. This task was super useful to continue development with basic key-framing. See our FIRST PASS pre-vis here. See our SECOND PASS […]
The sequence begins with the reveal of the Man With no Name. It is slow and complimented by a loud Western phrase of music. We get a low angle of the character, followed by close up shots which both emphasises him as powerful and human as we get an in depth look at his emotions. […]
Blocking and sculpting in Blender To get used to the drawing tools, we played with sculpting an elephant in class. We also sculpted an apple and pear which introduced using image planes as a means of reference. Having one on front view and one on side view proved highly useful in moulding the fruit in […]
I decided to take on THE SIDEKICK. The Sidekick is Wayne’s sheepish second-hand man. He doesn’t even have a gun. A measly desert fly, he’s simply there to ‘intimidate’ and serve his master (although he doesn’t do a great job, he is the most intimated out of any of them). He has a belt, a […]
The Initial Storyboard Following discussion about the screenplay, we moved on to the storyboarding stage. Below is my first dig at a storyboard (including several of Kharis’ frames). We were heavily inspired by The Good, The Bad and The Ugly and the classic shot/reverse-shot editing style. We incorporated many over-the-shoulder shots which helps enhance the […]
Assignment 1 was challenging but highly rewarding and I learned a lot about 3D modelling. At the beginning of the year, I had no knowledge in Maya and only a slight amount of knowledge in Blender (and at that this was very self-taught during the second lockdown in 2021). I am very happy with the […]