Blocking and sculpting in Blender To get used to the drawing tools, we played with sculpting an elephant in class. We also sculpted an apple and pear which introduced using image planes as a means of reference. Having one on front view and one on side view proved highly useful in moulding the fruit in […]
Category: First Year
I decided to take on THE SIDEKICK. The Sidekick is Wayne’s sheepish second-hand man. He doesn’t even have a gun. A measly desert fly, he’s simply there to ‘intimidate’ and serve his master (although he doesn’t do a great job, he is the most intimated out of any of them). He has a belt, a […]
The Initial Storyboard Following discussion about the screenplay, we moved on to the storyboarding stage. Below is my first dig at a storyboard (including several of Kharis’ frames). We were heavily inspired by The Good, The Bad and The Ugly and the classic shot/reverse-shot editing style. We incorporated many over-the-shoulder shots which helps enhance the […]
Assignment 1 was challenging but highly rewarding and I learned a lot about 3D modelling. At the beginning of the year, I had no knowledge in Maya and only a slight amount of knowledge in Blender (and at that this was very self-taught during the second lockdown in 2021). I am very happy with the […]
SketchFab Link My final SketchFab outcome is pictured below and linked above. I have included images of the metal-based model and the non-textured model with and without poly-divisions to get a clear view of my final 3D outcome. My live Maya and Substance scenes can be seen here (note Maya file does not have photos […]
My initial thought for my character’s design was to use my knowledge from Illustration in Semester 1 and create a graphical, minimal ‘cute’ characature of myself. I began by creating various Pinterest boards to gauge what intrigued me most and build inspiration. I thought this sort of graphical, geometrical style was compelling and would allow […]
Colour Digs in Substance Below are some different experiments with colour in Substance – I thought the black with the defining hue contrasting was striking and representative of sci-fi genres and design languages I was inspired by. I also tried a metallic option to see what my helmet design would look like when reflective. In […]
My final concept references is as follows: I set up my concept as image planes in Maya and began modelling in both side-view and front-view (this was a tip I learned from many helmet tutorials on YouTube, including:) I found this useful as I was able to grab the vertices and match them to the points […]
I followed the Game Dev Academy Maya tutorial () and came across some key rules that could be useful in my own work. Duplicate Special | Duplicate an object and copy its Z-value, then apply this to a DS command to create a series of repeating, geometrically accurate objects.
Throughout Semester 2, we explored many different animation exercises that helped us to develop our skills. I have logged what I learned in this post. Basic Animation The ultimate bouncing ball exercise introduced squash and stretch to me as I was not in Semester 1. Completing this exercise alongside the robot jumping one really helped […]