SketchFab Link My final SketchFab outcome is pictured below and linked above. I have included images of the metal-based model and the non-textured model with and without poly-divisions to get a clear view of my final 3D outcome. My live Maya and Substance scenes can be seen here (note Maya file does not have photos […]
Author: bell-a41
My initial thought for my character’s design was to use my knowledge from Illustration in Semester 1 and create a graphical, minimal ‘cute’ characature of myself. I began by creating various Pinterest boards to gauge what intrigued me most and build inspiration. I thought this sort of graphical, geometrical style was compelling and would allow […]
Colour Digs in Substance Below are some different experiments with colour in Substance – I thought the black with the defining hue contrasting was striking and representative of sci-fi genres and design languages I was inspired by. I also tried a metallic option to see what my helmet design would look like when reflective. In […]
My final concept references is as follows: I set up my concept as image planes in Maya and began modelling in both side-view and front-view (this was a tip I learned from many helmet tutorials on YouTube, including:) I found this useful as I was able to grab the vertices and match them to the points […]
I followed the Game Dev Academy Maya tutorial () and came across some key rules that could be useful in my own work. Duplicate Special | Duplicate an object and copy its Z-value, then apply this to a DS command to create a series of repeating, geometrically accurate objects.
Throughout Semester 2, we explored many different animation exercises that helped us to develop our skills. I have logged what I learned in this post. Basic Animation The ultimate bouncing ball exercise introduced squash and stretch to me as I was not in Semester 1. Completing this exercise alongside the robot jumping one really helped […]
Week 3 introduced UV mapping through dice. We unfolded simple cubes and similar polygons and took the UV as a .png into Photoshop. This was highly useful in understanding how textures work. A key takeaway was the idea that anything in 3D space (real life or virtual) can be unfolded into a large 2D origami […]
Presentation 1 (Week 6) Presentation 2 (Week 12) The Idea From the moment we knew the theme was NATURE, we agreed we wanted to do something that was comedic and witty in its insight into natural ongoings. In early discussions, we narrowed it down to three distinct ideas: Mushroom Kingdom Bat-man and Robin Insect showdown Of […]
I found it beneficial to log issues I’ve found along the way and their corresponding solutions. This both notes what I have learned and acts as a useful resource in the future if I come across any of these problems again. MAYA Non-manifold geometry (status: solved) I learned that being manifold meant keeping my […]
I initially found Maya intimidating, however, once I followed Alec’s cactus character tutorial I found I began to settle into it. I completed my cactus model with a newfound understanding of Maya that I was able to bring in to class for Weeks 1-2. Having moved from another course, my first day was exciting and […]