Blocking in Blender I began by taking my first-pass Mark 15 concept and blocking out the shapes in blender. When it becomes 3D, there’s a real pull to focus on the proportions in order to make sure it feels human-like and believable as a protagonist. I actually referred to a lot of anatomy reference when […]
Author: bell-a41
This was the first sketch I did at the thought of a robot protagonist. I think Morgan had mentioned the term ‘samurai’ and it just sprung this cool hybrid idea in my mind… a samurai robot. I liked the plate hat and poncho and thought it made a really solid silhouette. I actually used this […]
As Art Director, I worked a lot on concepts during pre-production, specifically for the environment. As these came together, so did a style guide. This concept is absolutely too ‘open-worldy’ for a level – Brian had said we could not go this direction for the project. Nonetheless, it’s vital in coming to terms with where […]
On day one, we met into our game design groups and began an ideating process, where we split off into sub-groups and started listing some solid ideas. These ideas consisted of: A Lone Samurai side-scroller, who makes a connection with a young companion, bringing him hope in a post-War world. A side-scroller journey into the […]
Overall, I had a lot of fun with this assignment. The body mechanics one taught me a lot about posing and spacing – specifically inspired by Kurosawa, and I would love to experiment with more movements and actions within a story. The run and walk covered many animation principles and I really enjoyed getting the […]
The Run Cycle
I looked at this shot of Elsa running in Frozen II in great detail for my run cycle, and approached it in the same way Lango said to approach an animation – by analysing its pose. Elsa is confident, determined, yet also in great danger and that’s clearly portrayed both in expression and pose – […]
For my body mechanics animation, I knew early on I wanted to do a backflip. It felt like a natural progression from walk and run cycles, and a little more challenging than a jump. I used a large variety of references. Kurosawa films were a huge inspiration in my concept for this animation. The way […]
For all my animations, I tried to be “in concert of” (Lango) references – but not to copy frame by frame. Based on my research, I plan to echo a real industry animation brief, of which a new action and story is often what’s taking place, not an exact retrace of something already done. Below […]
CV What makes a good/clear CV? What makes it stand out? Upon researching the CV further, I discovered many informative videos and articles about what makes a standout resumé. A common point was that the ‘Education’ section should never be at the top. This is because oftentimes specific education is not important to our area […]
Reflection
I have learned absolutely loads in this module. Mainly, Unreal Engine. UE5 is – whilst sometimes frustrating – an incredible tool that I really enjoyed getting to know. At first, it was very confusing, but over time, it became more intuitive and I began to get very used to it. I learned that lighting is […]