Blocking in Blender I began by taking my first-pass Mark 15 concept and blocking out the shapes in blender. When it becomes 3D, there’s a real pull to focus on the proportions in order to make sure it feels human-like and believable as a protagonist. I actually referred to a lot of anatomy reference when […]
![](https://blogs.ulster.ac.uk/adambell/files/2023/03/Screenshot-2023-03-05-at-22.11.18.png)