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Animation Strategies - Assignment 1

Assets

See final asset folder here: https://drive.google.com/drive/folders/1-1Gyd5XXX_82rPTHlx0reMF7EiRu3sH-?usp=share_link Given that a large selection of our assets were highly organic (such as the rocks/cave walls, etc), there were three potential ways we could go for texturing: Simple Retopology using Quad Draw ZBrush Decimation ZRemesher and ZUVMaster Initially, we began our workflows using Quad Draw, and cutting/sewing from there, […]

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Animation Strategies - Assignment 1

The Environment Film

I knew that I wanted to tell a solid story that felt earned and climactic, despite at this stage having no characters (I may play with this later, will update on here!). To do this, I focused on a firefly that I built on Niagara. It was actually a duplicate of the candle flame I […]

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Animation Strategies - Assignment 2

Animation Exercises and Development

Throughout Semester 1, I did a lot of animation experiments that helped improved my fundamental skills in animation that acted as solid progression to my three outcomes for this assignment – one source of learning came from the Berkeley College class with Chris Carter, where I was given a series of character animation tasks. See below: […]

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Animation Strategies - Assignment 2

Assignment 2: Initial Research

Researching Character Animation Keith Lango VTS Playlist When researching for this assignment, I studied a lot of Keith Lango’s tutorials. Below are my most used findings that I believe stressed a lot of the conventional elements of animation. These really helped me as I developed my own animations (see here for my more on how […]

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Animation Strategies - Assignment 1

Research

Natural Architecture One of the first books we looked at was Natural Architecture by Alessandro Rocca, which is a book detailing fascinating displays of intricate, architectonic nature. He says this book displays “creations built from humble elements – twigs, pebbles, straws”. I like the description “humble” for such a formation, as it represents something minimal […]

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Animation Strategies - Assignment 1 Second Year

Concept Development Portfolio

Module Introduction and Initial Ideation On our first day of second year, we were introduced to Task 1 of ANIMATION STRATEGIES: to create an environment using Unreal Engine 5. I was able to join forces again with my team from the Year 1 Semester 2 project, which consists of Liam, Kharis, Joe, Josh – as […]

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Assignment 2: Film Y1 S2: Animated Narratives

Final Outcome & Reflection

Our final outcome was a success – we stayed very late in the uni on Friday night despite the extension which allowed us to really pour out all our last creative thoughts for the project. (4am. lol) Working together the entire group’s different animations was difficult as we wanted to remain as faithful to both […]

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Assignment 2: Character Y1 S2: 3D Digital Literacy

3D Digital Literacy Assignment 2: Review

The character design assignment for 3D Digital Literacy has been super rewarding in both skills learned and outcome material. Sculpting allowed me to get creative with the modelling tools and have more complex input on shape, design and form. I also challenged myself significantly when it came to topology and UV mapping, as I learned the […]

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Assignment 2: Character Y1 S2: 3D Digital Literacy

Final Pose and SketchFab

I first took my model unposed into Sketchfab to check if everything worked well before moving forward. With some simple post-processing and a city background, this was my first presentation of my model:   The Posing Process Link: https://skfb.ly/ouozP Unfortunately both Blender’s pose tool and rigging in Maya were crashing heavily on my computer, so […]

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Assignment 2: Character Y1 S2: 3D Digital Literacy

Retopology

RETOPOLOGY was a daunting idea as I knew how many components my model had already and how difficult this could have been to manually Quad Draw. However, I actually really engaged and enjoyed the elephant task earlier in the Semester, and find retopology quite a fun challenge. The main goals I knew from practise before […]