Character Creation: Navigating the Industry Pipeline – Texturing
Texturing: With UV mapping complete, the next stage of the pipeline was to texture the model in Substance 3D Painter. Already having a clear vision from the development stage of the project of the colouration and textures I needed to use to both make my creature emotive and relay its backstory, I quicky realised thatContinue reading Character Creation: Navigating the Industry Pipeline – Texturing