Animation for the Creative Industries: Game Development Pre-Production

  Planning Encompassing the project planning stage, during pre-production, critical elements of the game’s concept, vision, and design are decided, including the genre, target audience, art style, character design, game mechanics, and narrative. Although not required for this assignment, proof of concept is also discussed during this stage, which determines the cost of producing theContinue reading Animation for the Creative Industries: Game Development Pre-Production

Animation for the Creative Industries: Group Project Module Overview and Introduction

Group Project People Collaboration     Source: Depositphotos, 2024   The overall aim of this hands-on, studio-based module was to help students develop, evaluate, and refine animation designs by actually creating and testing them. Through teamwork, project planning, and problem-solving, we learned to develop effective and technically feasible designs suited to a specific target audience. Additionally,Continue reading Animation for the Creative Industries: Group Project Module Overview and Introduction

Animation Discourse: Reflection – Small Group Presentation on an Academic Article

  The aim of this, our first Animation Discourse assignment, was to choose, research, and critically evaluate an academic article found on the online publishing platform, Animation: An Interdisciplinary Journal, and to subsequently create and deliver a short, 10-minute group presentation that would provide an overview of the article, and relay both its relevance andContinue reading Animation Discourse: Reflection – Small Group Presentation on an Academic Article

Animation Strategies: Body Mechanics and Performance – Reflection

  As someone on the ASD spectrum who’s not too keen on change, swapping to the updated version of the ‘Rain’ rig for my second assignment, with its different set-ups, new switches/controls, and the cloud rig replaced by cog wheels was, if I’m honest, initially off-putting. However, with a little practice, I quickly became accustomedContinue reading Animation Strategies: Body Mechanics and Performance – Reflection

Animation Strategies: Body Mechanics and Performance – Lip Sync Feedback and Final Animation

Once again, suggestions on ways to improve my animation were provided by my tutors. However, for this second animation, I was delighted that the feedback was mostly positive, with the lip-sync described as ‘excellent,’ the facial expressions as ‘good,’ and ‘the timing, and character; ‘brilliant.’ However, as always, there were also things that I couldContinue reading Animation Strategies: Body Mechanics and Performance – Lip Sync Feedback and Final Animation

Animation Strategies: Body Mechanics and Performance – Lip-Sync Animation

With the weight lift animation finally completed, it was now time to move on to the second part of this assignment, the lip-sync, which we were to create using the new, updated, and recently released version (V3) of the ‘Rain’ rig for Blender 4.2. Given creative freedom to choose our own 8-10 second audio clip,Continue reading Animation Strategies: Body Mechanics and Performance – Lip-Sync Animation

Character Creation: Reflection

  All in all, while this was the most work-intensive assignment competed to date, I can honestly say that it has been the most enjoyable, and that the Character Creation module the one I feel I’ve learned the most from so far. Motivated by discovering that the word ‘monster’ is derived from the Latin ‘monstrare‘Continue reading Character Creation: Reflection

Creature Creation: Navigating the Industry Pipeline – Environment, Lighting and Final Outcome

Environment: The final stage of the pipeline was to develop an environment in Unreal Engine 5 (UE5), into which the posed creature would be placed that would evoke emotion, and demonstrate storytelling in a single shot. Having decided to mainly base my creature design around a dog, the obvious environment was a domestic setting. However,Continue reading Creature Creation: Navigating the Industry Pipeline – Environment, Lighting and Final Outcome