Assignment 1 – 3D Observatory Environment Portfolio

—Concepts— —Layouts—      —Furniture— ____________________________________________________________________________________________________________________________   —Modelling Process— —Block Out—       —Asset Modelling— -Bookcase- -Mugs- -Books-   ____________________________________________________________________________________________________________________________   —Texturing— -Bookcase- -Mugs- -Books- ____________________________________________________________________________________________________________________________   —The Room— —Texturing—   ____________________________________________________________________________________________________________________________   —Unreal Engine— ____________________________________________________________________________________________________________________________   —Links— —SketchFab— Observatory Assets by Nicole_13 on Sketchfab —Youtube—

Assignment 1 – 3D Observatory Environment

—Concepts & References— At the start of this assessment I was placed into group 2 who were creating an observatory environment. We all used Miro to brainstorm ideas for props and the atmosphere and look that we wanted for the environment. —Observatories— —Furniture— -Bookcases- -Books- -Mugs- Next I created a few thumbnails and possible layoutsContinue reading Assignment 1 – 3D Observatory Environment

Assignment 1 – Reflective Research Blog

—Roles within Animation— Concept Artist: A concept artist creates a variety of initial ideas for a project which portrays different looks and styles that the project could use based off of the story created by the writer.  Character Designer: A character designer creates model sheets and finalised designs based off of what the concept artistContinue reading Assignment 1 – Reflective Research Blog

Week 12 – Presentations / Module Feedback / Submission dates and Semester 2 info

Morning Class: During this morning class we watched the presentations and got feedback from Henry, Michael and Alec.   —Feedback— – They really liked my models – Adjust the bookcase book textures so that they can be changed to add more variation. – Adjust the wood grain on the shelves of the bookcase so thatContinue reading Week 12 – Presentations / Module Feedback / Submission dates and Semester 2 info

Week 11 – Lighting, Post Process Effects, Sequencer, Rendering

Morning Class: To begin today’s class, Henry started with a menti quiz about the unreal engine lighting and camera videos we were to watch from last week.   After we were supposed to gather in our groups and share all our assets among each other or create a drive that all the members have accessContinue reading Week 11 – Lighting, Post Process Effects, Sequencer, Rendering

Week 10 & 11

Class: There was no class for the next 2 weeks as scheduled formative feedback classes were taking place and mine is going to be held in week 12 on the 10th of December at 12:00pm with Aodhan. ______________________________________________________________________________________________________   Homework/Assignments : During these weeks I focused on completing my CV, writing my Cover E-Mail andContinue reading Week 10 & 11