Over the Easter break, I tasked myself with making adjustments to our lighting test based on the feedback we were given, with the main goal being to reduce the shadows to get a “flatter” lighting style, which involved a mixture of several light fixtures and adjusting the world light to suit our perspective. I also turned off the “Cast Shadows” on almost all of the environment objects to reduce high contrast shadows.

Below are screenshots and a video example of my finished version of our game’s lighting test.

Safe Lighting-

Warning Lighting-

Danger Lighting-

Video Showcase-

 

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