Over the Easter break, I tasked myself with making adjustments to our lighting test based on the feedback we were given, with the main goal being to reduce the shadows to get a “flatter” lighting style, which involved a mixture of several light fixtures and adjusting the world light to suit our perspective. I also turned off the “Cast Shadows” on almost all of the environment objects to reduce high contrast shadows.
Below are screenshots and a video example of my finished version of our game’s lighting test.
Safe Lighting-
Warning Lighting-
Danger Lighting-
Video Showcase-