DES 336 Vertical Slice Project- Reflection

This is my reflective blog post for out Vertical Slice project in Animation for the Creative Industries. Overall, I found this project to be fresh and a thorough challenge. Over development of our game project, I learned much about Unreal and its capabilities as a game engine, in addition to gaining a better understanding ofContinue reading DES 336 Vertical Slice Project- Reflection

DES 336 Vertical Slice Project- Original Minigame Asset Creation

During Week 13, I worked on original assets for our minigames before our deadline. I split the work with another group member, and created assets for the Vent and Crane Minigames, exporting everything separately so the images can easily replace the placeholders in Unreal. Below are the assets I had drawn in Clip Studio Paint,Continue reading DES 336 Vertical Slice Project- Original Minigame Asset Creation

DES 336 Vertical Slice Project- 2D Water Animations & Sea Bunny Integration Update

During Week 11 of our Creative Industries module, I got to work creating an animation of water pouring out from the walls of our submarine that the player would fix. One aspect that I tried to account for was having the animation be dynamic with the environment. As we’ll be having 3D water rising, weContinue reading DES 336 Vertical Slice Project- 2D Water Animations & Sea Bunny Integration Update

DES 336 Vertical Slice Project- Remaining Prop Retextures

Before our playtest build on Week 10, I worked to finish retexturing all of my remaining props that I had left for the project, including the main navigation computer, treasure chest, pillow, hooks and hammock. Below are screenshots of the fully finished textures, along with some additional notes to better highlight the work that went intoContinue reading DES 336 Vertical Slice Project- Remaining Prop Retextures

DES 336 Vertical Slice Project- Updated Lighting Test

Over the Easter break, I tasked myself with making adjustments to our lighting test based on the feedback we were given, with the main goal being to reduce the shadows to get a “flatter” lighting style, which involved a mixture of several light fixtures and adjusting the world light to suit our perspective. I alsoContinue reading DES 336 Vertical Slice Project- Updated Lighting Test

DES 336 Vertical Slice Project- Sea Bunny Dialogue

During our Easter Break, In wrote up dialogue for our Sea Bunny guide that will be featured in our game project. I had also come up with an outline for how our game’s opening sequence would work as a tutorial, which I outline through the dialogue itself. This document can be divided up into threeContinue reading DES 336 Vertical Slice Project- Sea Bunny Dialogue

DES 336 Vertical Slice Project- Post Process Effect Creation.

During this week, we were working to fix our game’s visuals and I assigned myself to create a black outline effect on our props and visuals to match our art style. I used this tutorial to create the post process shader for our project. Screenshots of my work seen below. Material: DetectEdgesDepth: DetectEdgesNormal: GetKernel: BelowContinue reading DES 336 Vertical Slice Project- Post Process Effect Creation.

DES 336 Vertical Slice Project- Art Style Update, New Props and Textures

After Week 7 of our Creative Industries module, our group was given crucial feedback on our art style, which was that our visuals in the Unreal project did not look like our chosen Saturday Morning Cartoon style, and that we are crucially behind getting our lighting test finished. As a result of this, I knewContinue reading DES 336 Vertical Slice Project- Art Style Update, New Props and Textures

DES 336 Vertical Slice Project- Prop Modelling Progress

During week 5 of our Animation for the Creative Industries module, I decided to get a head start on prop modelling between my animation work as that was something we were asked to have done for the upcoming week. I decided to focus on creating props that were to be interacted with for our minigames,Continue reading DES 336 Vertical Slice Project- Prop Modelling Progress

DES 336 Vertical Slice Project- Environment Concept Art

I started work on envrionment concept art for our game concept as we had lacked a proper demonstration of our main environment of our game. I planned out how the lighting and atmosphere changes over the course of the game, how the water mechanic would function and the interior of the caves where the playerContinue reading DES 336 Vertical Slice Project- Environment Concept Art