Animation For the Creative Industries- Playtest Notes

During Week 10 of our animation for the Creative Industries module, we finally got around to having our playtest presentation, where we got the opportunity to play the other groups’ game projects and give feedback through surveys and verbal feedback. As the playtest required two members from each group to host their game and collectContinue reading Animation For the Creative Industries- Playtest Notes

Animation for the Creative Industries- Environment Assets Implementation

Adding to my previous blog post, after retexturing my remaining props I continued on with my asset implementation into our Unreal Environment for our upcoming playtest build in our Games Design project. Due to hardware restraints with my personal computer, I decided to schedule a day outside of our usual classes where I would commuteContinue reading Animation for the Creative Industries- Environment Assets Implementation

Animation for the Creative Industries- Remaining Prop Retextures

For our group game design project before our playtest build on Week 10, our Animation group members aimed to get all of our environment assets implemented into the Unreal project environment as we wanted to show off as close to the final visual style as possible. This ended up not coming to fruition due toContinue reading Animation for the Creative Industries- Remaining Prop Retextures

Animation for the Creative Industries- Textured Personal Quarters Room & Playtest Build Progress Update

Textured Personal Quarters Room- During the latter half of our Easter break, I met with my group and discussed the progress of our work. The game design students had notified that the Monday we are back for classes will be the playtest build, and so I decided that for the animation students, we would aimContinue reading Animation for the Creative Industries- Textured Personal Quarters Room & Playtest Build Progress Update

Animation for the Creative Industries- Updated Lighting Test

Before the Easter break, we had shown our lighting test created in Unreal by our group member Robert to the lecturer assigned to our group, that being Mike. The main feedback that we were given was that its a step in the right direction in terms of lighting, however the main critiques we had wereContinue reading Animation for the Creative Industries- Updated Lighting Test

Animation for the Creative Industries- Sea Bunny Dialogue

During our Easter Break for our Animation for Creative Industries module, after I had created the finished animations for my Sea Bunny, I then wrote up a document for its dialogue that would be featured in our game project. Along with this, I had also come up with an outline for how our game’s openingContinue reading Animation for the Creative Industries- Sea Bunny Dialogue

Animation for the Creative Industries- Title Screen Animation Work

During our Easter break, I continued working on several parts of our group project for our Animation for the Creative Industries module, which included reviewing over the work my group members have worked on and providing feedback. One group member from Games Design, Caolin, had tasked themself with handling a majority of our game project’sContinue reading Animation for the Creative Industries- Title Screen Animation Work

Animation for the Creative Industries- Final Sea Bunny Animations

At the beginning of our Easter break for our Creative Industries module, we had just received positive feedback and some further critiques on our lighting test done by our group member Robert, and some of the texturing choices on my props.  Afterward, our group discussed plans for how we were going to work and communicateContinue reading Animation for the Creative Industries- Final Sea Bunny Animations

Animation for the Creative Industries- Post Process Effect Creation.

As stated in my previous post, during this period of time in our Creative Industries module, we were working to fix our game’s visuals to better match our decided Saturday Morning Cartoon style, and one method I assigned myself was to create a black outline effect on our props and visuals to match our artContinue reading Animation for the Creative Industries- Post Process Effect Creation.

Animation for the Creative Industries- Art Style Update, New Props and Textures

After Week 7 of our Creative Industries module, our group was given crucial feedback on our art style, which was that our visuals in the Unreal project did not look like our chosen Saturday Morning Cartoon style, and that we are crucially behind getting our lighting test finished. As a result of this, I knewContinue reading Animation for the Creative Industries- Art Style Update, New Props and Textures