Animation Strategies: Assignment 2- Lip Sync

The third animation we were tasked with doing for our second assignment was a lip sync using roughly 8 to 10 seconds of dialogue of our choosing. We were told before that out of the three animations we were assigned, lip syncs take the longest to to make, so going in I knew I wouldContinue reading Animation Strategies: Assignment 2- Lip Sync

Animation Strategies: Assignment 2- Running Jump

The second animation we were tasked with creating for this assignment was a running jump that we were able to style however we wanted, whether it be over an object/space or in a certain style.  Due to my work in the previous assignment, I had decided that the running jump would be the animation IContinue reading Animation Strategies: Assignment 2- Running Jump

Animation Strategies: Assignment 2- Weight Lift

In this assignment, the first animation we started work on was weightlifting animations. When deciding on which program to use for the assignment, I decided to do this one in 3D as I felt like it was a better medium for the idea I had. The main draw of the assignment was to show thatContinue reading Animation Strategies: Assignment 2- Weight Lift

Character Design- Development of the Opinicorvus: Reflection

Upon reflection, I overall feel extremely proud of the work and effort I was able to put in to this assignment, along with how I handled the challenges in the latter half of my work, however I do also feel that I spent a tiring amount of time on the assignment and caused myself toContinue reading Character Design- Development of the Opinicorvus: Reflection

Animation Strategies: Assignment 1 Reflection- Final thoughts

Upon reflecting on the work I have done for our first assignment in our Animation Strategies module, I feel very proud of the work I was able to put in and with the amount of ambition I was able to display with my animation cycles.  Admittedly, I feel that the amount of work required forContinue reading Animation Strategies: Assignment 1 Reflection- Final thoughts

Animation Strategies: Assignment 1 Reflection- Run Cycles

During weeks 4-6 leading up to our submission, I mainly put my focus into working on my personality walk cycle, along with developing my basic run cycle and my personality run cycle for our assignment. I had taken the basic principles we had learned through working on the walk cycles and had learned to speedContinue reading Animation Strategies: Assignment 1 Reflection- Run Cycles

Character Design- Development of the Opinicorvus: Production

Development of the Opinicorvus Character Turnaround- When starting production on my 3D character model, I first drew out a turnaround sheet for modelling. My current anatomy skills are lacking, however I still used it for the model’s silhouette and shape language. Model Blocking- I expedited the blocking process by using the base animal blocking modelContinue reading Character Design- Development of the Opinicorvus: Production

Character Design- Development of the Opinicorvus: Pre-Production

Development of the Opinicorvus Inspiration Collage- -I had created a quick collage image with many of the references I had gathered that inspired the creation of the Opinicorvus character. This was mainly used for the early stages of generating ideas for the character. Anatomy References These are the main references I used for my character’sContinue reading Character Design- Development of the Opinicorvus: Pre-Production

Character Design- Development of the Opinicorvus: Design Conceptualisation

Opinicorvus Design Conceptualization My design was initially built off a D&D character idea I had of a pompous, dramatic Aarakocra thief with a fixation on stealing jewels to build up funds for an empire. I started out with the thief idea and the concept of making them a griffin instead of a full Aarakocra, conceptualizingContinue reading Character Design- Development of the Opinicorvus: Design Conceptualisation

Animation Strategies: Assignment 1 Reflection- Walk Cycles

During the first three weeks of our Animation Strategies module, we focused on learning and practicing the techniques used for walk cycles in animation, both in 2D and 3D. As seen in my previous post for this module, I had already done a good amount of practice work into practicing walk cycles over the summer,Continue reading Animation Strategies: Assignment 1 Reflection- Walk Cycles