DES 336 Vertical Slice Project- Environment Assets Implementation

After retexturing my remaining props, I implemented all of my assets into the Unreal project. Due to hardware restraints, I scheduled a day outside of our classes to get everything ready for our playtest build, as seen below I also wrote a guide document for the different settings I had in my lighting test forContinue reading DES 336 Vertical Slice Project- Environment Assets Implementation

DES 336 Vertical Slice Project- Remaining Prop Retextures

Before our playtest build on Week 10, I worked to finish retexturing all of my remaining props that I had left for the project, including the main navigation computer, treasure chest, pillow, hooks and hammock. Below are screenshots of the fully finished textures, along with some additional notes to better highlight the work that went intoContinue reading DES 336 Vertical Slice Project- Remaining Prop Retextures

DES 336 Vertical Slice Project- Updated Lighting Test

Over the Easter break, I tasked myself with making adjustments to our lighting test based on the feedback we were given, with the main goal being to reduce the shadows to get a “flatter” lighting style, which involved a mixture of several light fixtures and adjusting the world light to suit our perspective. I alsoContinue reading DES 336 Vertical Slice Project- Updated Lighting Test

DES 336 Vertical Slice Project- Post Process Effect Creation.

During this week, we were working to fix our game’s visuals and I assigned myself to create a black outline effect on our props and visuals to match our art style. I used this tutorial to create the post process shader for our project. Screenshots of my work seen below. Material: DetectEdgesDepth: DetectEdgesNormal: GetKernel: BelowContinue reading DES 336 Vertical Slice Project- Post Process Effect Creation.

DES 336 Vertical Slice Project- Art Style Update, New Props and Textures

After Week 7 of our Creative Industries module, our group was given crucial feedback on our art style, which was that our visuals in the Unreal project did not look like our chosen Saturday Morning Cartoon style, and that we are crucially behind getting our lighting test finished. As a result of this, I knewContinue reading DES 336 Vertical Slice Project- Art Style Update, New Props and Textures

DES 336 Vertical Slice Project- Level Design Plan & Environment Design Update

At the time of this post, we decided to focus all of our attention onto environmental design. I created an updated level design for our submarine and highlighted the main rooms for us to put our attention into. Below is the new level design layout, detailing room, door, etc. placement, environment colours and minigame locations.Continue reading DES 336 Vertical Slice Project- Level Design Plan & Environment Design Update

DES 336 Vertical Slice Project- Prop Modelling Progress

During week 5 of our Animation for the Creative Industries module, I decided to get a head start on prop modelling between my animation work as that was something we were asked to have done for the upcoming week. I decided to focus on creating props that were to be interacted with for our minigames,Continue reading DES 336 Vertical Slice Project- Prop Modelling Progress

Animation Strategies: Assignment 2- Weight Lift

In this assignment, the first animation we started work on was weightlifting animations. When deciding on which program to use for the assignment, I decided to do this one in 3D as I felt like it was a better medium for the idea I had. The main draw of the assignment was to show thatContinue reading Animation Strategies: Assignment 2- Weight Lift

Character Design- Development of the Opinicorvus: Reflection

Upon reflection, I overall feel extremely proud of the work and effort I was able to put in to this assignment, along with how I handled the challenges in the latter half of my work, however I do also feel that I spent a tiring amount of time on the assignment and caused myself toContinue reading Character Design- Development of the Opinicorvus: Reflection