DES 336 Vertical Slice Project- Original Minigame Asset Creation

During Week 13, I worked on original assets for our minigames before our deadline. I split the work with another group member, and created assets for the Vent and Crane Minigames, exporting everything separately so the images can easily replace the placeholders in Unreal. Below are the assets I had drawn in Clip Studio Paint,Continue reading DES 336 Vertical Slice Project- Original Minigame Asset Creation

DES 336 Vertical Slice Project- 2D Water Animations & Sea Bunny Integration Update

During Week 11 of our Creative Industries module, I got to work creating an animation of water pouring out from the walls of our submarine that the player would fix. One aspect that I tried to account for was having the animation be dynamic with the environment. As we’ll be having 3D water rising, weContinue reading DES 336 Vertical Slice Project- 2D Water Animations & Sea Bunny Integration Update

DES 336 Vertical Slice Project- Playtest Notes

During Week 10 of our animation for the Creative Industries module, we finally got around to having our playtest presentation, where we got the opportunity to play the other groups’ game projects and give feedback through surveys and verbal feedback. I volunteered for mine, and observed all playtester gameplay, taking down notes on everything thatContinue reading DES 336 Vertical Slice Project- Playtest Notes

DES 336 Vertical Slice Project- Environment Assets Implementation

After retexturing my remaining props, I implemented all of my assets into the Unreal project. Due to hardware restraints, I scheduled a day outside of our classes to get everything ready for our playtest build, as seen below I also wrote a guide document for the different settings I had in my lighting test forContinue reading DES 336 Vertical Slice Project- Environment Assets Implementation

DES 336 Vertical Slice Project- Remaining Prop Retextures

Before our playtest build on Week 10, I worked to finish retexturing all of my remaining props that I had left for the project, including the main navigation computer, treasure chest, pillow, hooks and hammock. Below are screenshots of the fully finished textures, along with some additional notes to better highlight the work that went intoContinue reading DES 336 Vertical Slice Project- Remaining Prop Retextures

DES 336 Vertical Slice Project- Updated Lighting Test

Over the Easter break, I tasked myself with making adjustments to our lighting test based on the feedback we were given, with the main goal being to reduce the shadows to get a “flatter” lighting style, which involved a mixture of several light fixtures and adjusting the world light to suit our perspective. I alsoContinue reading DES 336 Vertical Slice Project- Updated Lighting Test

DES 336 Vertical Slice Project- Sea Bunny Dialogue

During our Easter Break, In wrote up dialogue for our Sea Bunny guide that will be featured in our game project. I had also come up with an outline for how our game’s opening sequence would work as a tutorial, which I outline through the dialogue itself. This document can be divided up into threeContinue reading DES 336 Vertical Slice Project- Sea Bunny Dialogue

DES 336 Vertical Slice Project- Title Screen Animation Work

During our Easter break, I decided to help a group member with UI development by creating a quick scan line animation, similar to the one I had made for my Sea Bunny pop up, do add an extra level of detail and overall cohesion to our 2D assets. Additionally, we now have a working titleContinue reading DES 336 Vertical Slice Project- Title Screen Animation Work

DES 336 Vertical Slice Project- Final Sea Bunny Animations

During our Easter Break, I decided to finish up my Sea Bunny’s animations for the game’s HUD Focusing on colour, lineart and keyframes for the background scanlines. Currently, the version of Toon Boom Harmony I’m using is Essentials, so I realised I needed to find away around restraints I had, which led me to usingContinue reading DES 336 Vertical Slice Project- Final Sea Bunny Animations

DES 336 Vertical Slice Project- Art Style Update, New Props and Textures

After Week 7 of our Creative Industries module, our group was given crucial feedback on our art style, which was that our visuals in the Unreal project did not look like our chosen Saturday Morning Cartoon style, and that we are crucially behind getting our lighting test finished. As a result of this, I knewContinue reading DES 336 Vertical Slice Project- Art Style Update, New Props and Textures