I wanted to get stuck right into blocking out the two characters for the game, so I laid out the turnarounds in Blender and set the server to two meters tall. Using the height comparison sheet, I made the demon the correct height as well. I extruded a cube with a mirror modifier to block […]
Second Year
Animation Discourse Submission 1: Reflection
This group kicked off with a shared Miro link which allowed us all to put down our research in one place. We divided the workload into part one and part two, with Lee and Shane tackling the questions “What’s the research question? What’s the argument? What’s the methodology? What are the examples?” While Ellen, Ava […]
ART STYLE ANALYSIS EXERCISE
FILM: Teenage Mutant Ninja Turtles: Mutant Mayhem WHO IS THE TARGET AUDIENCE? The target audience for TMNT: MM is teenagers and tweens, which is reflected in the art style. The colours are dark and the atmosphere is grungy, but the lines are scribbly and imperfect, quite like a ‘teenager’s notebook’. KEY INFLUENCES? The energetic, graphic […]
Week 2: Art Style Guide
As a culmination of all the concept work, sketches and feedback, I began working on the finalised character turnarounds. I gave the characters more realistic proportions, as that was one of the features in many of the games I referenced (The Walking Dead, Borderlands etc). I did a variation of the skin tone to be […]
Week 1: concept
These are the initial sketches I did straight after the pitch last week. There were no references at this stage, I had help from TJ on what he envisioned the characters to look like. We wanted a dishevelled character with eyebags, messy clothes, and hair who looked like he’d been on the end of his […]
Animation Strategies Reflection (submission 2)
The most difficult of these submissions was most definitely the ‘run and jump’ animation. It took the longest to complete and I’m still not satisfied with the outcome – I submit it like this only because I feel I’ve run out of options and don’t know how to fix it. It isn’t terrible, I like […]
Animation Strategies Portfolio (submission 2)
Weight Lift: Hurdle Jump: Lip Sync:
Lip Sync Animation
I gathered together three short videos for possible lipsync audios, then asked my friends for a second opinion. Mulaney_’horse loose’ TBFQ_’your mum’ Slimecicle_’circle of life’ The consensus was that the John Mulaney quote should be used as it was one person (not conversational) and most of the runtime was dialogue. I then took reference photos […]
Character Creation Reflection
I thoroughly enjoyed this unit and upon reflection, I think my character came out quite close to my concept art, despite my original hesitance about the 3D aspect. The concept was my favourite phase of this module, I had fun researching animals from different biomes and mashing different attributes together to make something else, then […]
Character Creation Portfolio
Final render Creature Sleigh asset Pre-edit render Concept art