Week 3: Blocking

I wanted to get stuck right into blocking out the two characters for the game, so I laid out the turnarounds in Blender and set the server to two meters tall. Using the height comparison sheet, I made the demon the correct height as well.  I extruded a cube with a mirror modifier to block […]

ART STYLE ANALYSIS EXERCISE

FILM: Teenage Mutant Ninja Turtles: Mutant Mayhem WHO IS THE TARGET AUDIENCE? The target audience for TMNT: MM is teenagers and tweens, which is reflected in the art style. The colours are dark and the atmosphere is grungy, but the lines are scribbly and imperfect, quite like a ‘teenager’s notebook’.  KEY INFLUENCES? The energetic, graphic […]

Week 2: Art Style Guide

As a culmination of all the concept work, sketches and feedback, I began working on the finalised character turnarounds. I gave the characters more realistic proportions, as that was one of the features in many of the games I referenced (The Walking Dead, Borderlands etc). I did a variation of the skin tone to be […]

Week 1: concept

These are the initial sketches I did straight after the pitch last week. There were no references at this stage, I had help from TJ on what he envisioned the characters to look like. We wanted a dishevelled character with eyebags, messy clothes, and hair who looked like he’d been on the end of his […]

Lip Sync Animation

I gathered together three short videos for possible lipsync audios, then asked my friends for a second opinion. Mulaney_’horse loose’ TBFQ_’your mum’ Slimecicle_’circle of life’ The consensus was that the John Mulaney quote should be used as it was one person (not conversational) and most of the runtime was dialogue. I then took reference photos […]

Character Creation Reflection

I thoroughly enjoyed this unit and upon reflection, I think my character came out quite close to my concept art, despite my original hesitance about the 3D aspect.  The concept was my favourite phase of this module, I had fun researching animals from different biomes and mashing different attributes together to make something else, then […]