Above is my research into an animator whose style I really enjoy as well as someone I find very inspirational in the industry.






An animation using Krita for the first time

On reflection, I am happy with this introduction to animation and model creation. I definitely want to strive for improvement and to experiment more with both software in order to create a cleaner animation in Krita and Blender. All of my pieces were inspired by using a limited palette or simple shapes to illustrate the bigger picture such that, by using minimal shading, etc, I was able to concentrate on shaping my subjects and the animation itself. This simplicity also came from my contextual research of both Noma Bar and August Belhumeur, giving me the reassurance to work at my own pace. The 3D model gained inspiration from the main animal character in the video game “Untitled Goose game.” Again, another format that does not use line art or too much detail to convey their effect.