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Animation Strategies - Assignment 1

Assets

See final asset folder here: https://drive.google.com/drive/folders/1-1Gyd5XXX_82rPTHlx0reMF7EiRu3sH-?usp=share_link Given that a large selection of our assets were highly organic (such as the rocks/cave walls, etc), there were three potential ways we could go for texturing: Simple Retopology using Quad Draw ZBrush Decimation ZRemesher and ZUVMaster Initially, we began our workflows using Quad Draw, and cutting/sewing from there, […]

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Animation Strategies - Assignment 1

The Environment Film

I knew that I wanted to tell a solid story that felt earned and climactic, despite at this stage having no characters (I may play with this later, will update on here!). To do this, I focused on a firefly that I built on Niagara. It was actually a duplicate of the candle flame I […]

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Animation Strategies - Assignment 2

Animation Exercises and Development

Throughout Semester 1, I did a lot of animation experiments that helped improved my fundamental skills in animation that acted as solid progression to my three outcomes for this assignment – one source of learning came from the Berkeley College class with Chris Carter, where I was given a series of character animation tasks. See below: […]

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Animation Strategies - Assignment 2

Assignment 2: Initial Research

Researching Character Animation Keith Lango VTS Playlist When researching for this assignment, I studied a lot of Keith Lango’s tutorials. Below are my most used findings that I believe stressed a lot of the conventional elements of animation. These really helped me as I developed my own animations (see here for my more on how […]

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Animation Strategies - Assignment 1

Research

Natural Architecture One of the first books we looked at was Natural Architecture by Alessandro Rocca, which is a book detailing fascinating displays of intricate, architectonic nature. He says this book displays “creations built from humble elements – twigs, pebbles, straws”. I like the description “humble” for such a formation, as it represents something minimal […]

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Animation Strategies - Assignment 1 Second Year

Concept Development Portfolio

Module Introduction and Initial Ideation On our first day of second year, we were introduced to Task 1 of ANIMATION STRATEGIES: to create an environment using Unreal Engine 5. I was able to join forces again with my team from the Year 1 Semester 2 project, which consists of Liam, Kharis, Joe, Josh – as […]